entertain someone: requires something fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires something fun 1.00
be used to have fun 0.91
be motivated by have fun 0.87
requires do something entertain 0.84
requires know what entertain person like 0.82
requires make them laugh 0.82
be used to make someone feel good 0.81
requires know someone 0.80
be used to make them laugh 0.79
causes make them laugh 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 0.89
¬ Salient(entertain someone, requires something fun)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 0.98
¬ Plausible(entertain someone, be used to have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 0.97
¬ Plausible(entertain someone, be motivated by have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.93
Remarkable(entertain someone, requires something fun)
Evidence: 0.92
¬ Remarkable(entertain someone, be used to have fun)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.04
Typical(entertain someone, requires something fun)
Evidence: 0.07
¬ Typical(entertain someone, be used to have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 1.00
¬ Plausible(entertain someone, requires do something entertain)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.83
¬ Salient(entertain someone, be used to have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.04
Typical(entertain someone, requires something fun)
Evidence: 0.02
¬ Typical(entertain someone, requires do something entertain)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(entertain someone, requires something fun)
Evidence: 0.93
¬ Remarkable(entertain someone, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 1.00
¬ Plausible(entertain someone, requires know what entertain person like)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 0.99
¬ Plausible(entertain someone, requires make them laugh)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.04
Typical(entertain someone, requires something fun)
Evidence: 0.02
¬ Typical(entertain someone, requires know what entertain person like)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 1.00
¬ Plausible(entertain someone, be used to make someone feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.04
Typical(entertain someone, requires something fun)
Evidence: 0.08
¬ Typical(entertain someone, be motivated by have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.79
¬ Salient(entertain someone, be motivated by have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 1.00
¬ Plausible(entertain someone, requires know someone)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Remarkable(entertain someone, requires something fun)
Evidence: 0.96
¬ Remarkable(entertain someone, requires do something entertain)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.04
Typical(entertain someone, requires something fun)
Evidence: 0.03
¬ Typical(entertain someone, be used to make someone feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 0.98
¬ Plausible(entertain someone, be used to make them laugh)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.04
Typical(entertain someone, requires something fun)
Evidence: 0.05
¬ Typical(entertain someone, requires make them laugh)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.04
Typical(entertain someone, requires something fun)
Evidence: 0.03
¬ Typical(entertain someone, requires know someone)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Remarkable(entertain someone, requires something fun)
Evidence: 0.97
¬ Remarkable(entertain someone, requires know what entertain person like)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Remarkable(entertain someone, requires something fun)
Evidence: 0.96
¬ Remarkable(entertain someone, requires make them laugh)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.93
¬ Salient(entertain someone, requires do something entertain)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Remarkable(entertain someone, requires something fun)
Evidence: 0.96
¬ Remarkable(entertain someone, be used to make someone feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.93
Remarkable(entertain someone, requires something fun)
Evidence: 0.93
¬ Remarkable(entertain someone, requires know someone)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.76
¬ Salient(entertain someone, requires make them laugh)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.04
Typical(entertain someone, requires something fun)
Evidence: 0.06
¬ Typical(entertain someone, be used to make them laugh)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.93
Remarkable(entertain someone, requires something fun)
Evidence: 0.95
¬ Remarkable(entertain someone, be used to make them laugh)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.93
¬ Salient(entertain someone, requires know what entertain person like)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.91
¬ Salient(entertain someone, be used to make someone feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.74
¬ Salient(entertain someone, be used to make them laugh)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.93
¬ Salient(entertain someone, requires know someone)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.89
Salient(entertain someone, requires something fun)
Evidence: 0.04
¬ Typical(entertain someone, requires something fun)
Evidence: 0.93
¬ Remarkable(entertain someone, requires something fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(entertain someone, requires something fun)
Evidence: 0.04
¬ Typical(entertain someone, requires something fun)