fight enemy: causes he die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes he die 1.00
causes person die 0.93
causes you may be hurt or kill 0.78
causes death 0.78
causes you lose your life 0.77
be used to kill them 0.77
causes someone will get hurt 0.77
causes more fight 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.80
Plausible(fight enemy, causes he die)
Evidence: 0.29
¬ Salient(fight enemy, causes he die)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.80
Plausible(fight enemy, causes he die)
Evidence: 0.85
¬ Plausible(fight enemy, causes person die)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.50
Typical(fight enemy, causes he die)
Evidence: 0.38
¬ Typical(fight enemy, causes person die)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.50
Typical(fight enemy, causes he die)
Evidence: 0.11
¬ Typical(fight enemy, causes you may be hurt or kill)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.50
Typical(fight enemy, causes he die)
Evidence: 0.14
¬ Typical(fight enemy, causes you lose your life)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.29
Remarkable(fight enemy, causes he die)
Evidence: 0.34
¬ Remarkable(fight enemy, causes person die)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.50
Typical(fight enemy, causes he die)
Evidence: 0.23
¬ Typical(fight enemy, causes someone will get hurt)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.50
Typical(fight enemy, causes he die)
Evidence: 0.28
¬ Typical(fight enemy, causes more fight)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.80
Plausible(fight enemy, causes he die)
Evidence: 0.85
¬ Plausible(fight enemy, causes death)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.80
Plausible(fight enemy, causes he die)
Evidence: 0.88
¬ Plausible(fight enemy, causes someone will get hurt)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.50
Typical(fight enemy, causes he die)
Evidence: 0.38
¬ Typical(fight enemy, causes death)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.80
Plausible(fight enemy, causes he die)
Evidence: 0.95
¬ Plausible(fight enemy, causes you may be hurt or kill)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.80
Plausible(fight enemy, causes he die)
Evidence: 0.87
¬ Plausible(fight enemy, causes more fight)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.80
Plausible(fight enemy, causes he die)
Evidence: 0.95
¬ Plausible(fight enemy, causes you lose your life)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.29
Salient(fight enemy, causes he die)
Evidence: 0.48
¬ Salient(fight enemy, causes person die)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.29
Remarkable(fight enemy, causes he die)
Evidence: 0.34
¬ Remarkable(fight enemy, causes death)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.29
Salient(fight enemy, causes he die)
Evidence: 0.58
¬ Salient(fight enemy, causes someone will get hurt)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.29
Salient(fight enemy, causes he die)
Evidence: 0.61
¬ Salient(fight enemy, causes death)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.29
Salient(fight enemy, causes he die)
Evidence: 0.63
¬ Salient(fight enemy, causes you lose your life)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.29
Remarkable(fight enemy, causes he die)
Evidence: 0.67
¬ Remarkable(fight enemy, causes more fight)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.29
Salient(fight enemy, causes he die)
Evidence: 0.70
¬ Salient(fight enemy, causes more fight)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.29
Salient(fight enemy, causes he die)
Evidence: 0.76
¬ Salient(fight enemy, causes you may be hurt or kill)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.29
Remarkable(fight enemy, causes he die)
Evidence: 0.77
¬ Remarkable(fight enemy, causes you lose your life)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.29
Remarkable(fight enemy, causes he die)
Evidence: 0.81
¬ Remarkable(fight enemy, causes someone will get hurt)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.78
Evidence: 0.29
Remarkable(fight enemy, causes he die)
Evidence: 0.88
¬ Remarkable(fight enemy, causes you may be hurt or kill)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.29
Salient(fight enemy, causes he die)
Evidence: 0.50
¬ Typical(fight enemy, causes he die)
Evidence: 0.29
¬ Remarkable(fight enemy, causes he die)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.80
Plausible(fight enemy, causes he die)
Evidence: 0.50
¬ Typical(fight enemy, causes he die)