fight enemy: requires be prepare to fight

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be prepare to fight 1.00
causes more fight 0.84
requires have fight skill 0.83
be motivated by they will fight you 0.82
requires join one side of fight 0.80
causes lose battle 0.79
be used to defend 0.76
be used to defend your country 0.76
be used to help other country defend themselves 0.75
be motivated by defend yourself 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.86
¬ Salient(fight enemy, requires be prepare to fight)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.87
¬ Plausible(fight enemy, causes more fight)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.97
¬ Plausible(fight enemy, requires have fight skill)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.96
¬ Plausible(fight enemy, be motivated by they will fight you)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.92
¬ Plausible(fight enemy, requires join one side of fight)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.82
¬ Plausible(fight enemy, causes lose battle)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.11
Typical(fight enemy, requires be prepare to fight)
Evidence: 0.08
¬ Typical(fight enemy, be motivated by they will fight you)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.70
¬ Salient(fight enemy, causes more fight)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.11
Typical(fight enemy, requires be prepare to fight)
Evidence: 0.11
¬ Typical(fight enemy, requires have fight skill)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.72
¬ Salient(fight enemy, be motivated by they will fight you)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.95
¬ Plausible(fight enemy, be used to defend)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.99
¬ Plausible(fight enemy, be used to help other country defend themselves)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.98
¬ Plausible(fight enemy, be motivated by defend yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.87
¬ Salient(fight enemy, requires have fight skill)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.56
¬ Salient(fight enemy, causes lose battle)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.11
Typical(fight enemy, requires be prepare to fight)
Evidence: 0.05
¬ Typical(fight enemy, be used to help other country defend themselves)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.76
¬ Salient(fight enemy, requires join one side of fight)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.11
Typical(fight enemy, requires be prepare to fight)
Evidence: 0.06
¬ Typical(fight enemy, be motivated by defend yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.71
Remarkable(fight enemy, requires be prepare to fight)
Evidence: 0.67
¬ Remarkable(fight enemy, causes more fight)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.71
Remarkable(fight enemy, requires be prepare to fight)
Evidence: 0.67
¬ Remarkable(fight enemy, requires have fight skill)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.84
¬ Salient(fight enemy, be used to defend)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.11
Typical(fight enemy, requires be prepare to fight)
Evidence: 0.14
¬ Typical(fight enemy, be used to defend)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.82
¬ Salient(fight enemy, be motivated by defend yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.11
Typical(fight enemy, requires be prepare to fight)
Evidence: 0.20
¬ Typical(fight enemy, requires join one side of fight)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.87
¬ Salient(fight enemy, be used to help other country defend themselves)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.71
Remarkable(fight enemy, requires be prepare to fight)
Evidence: 0.70
¬ Remarkable(fight enemy, requires join one side of fight)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.71
Remarkable(fight enemy, requires be prepare to fight)
Evidence: 0.66
¬ Remarkable(fight enemy, causes lose battle)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.11
Typical(fight enemy, requires be prepare to fight)
Evidence: 0.28
¬ Typical(fight enemy, causes more fight)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.71
Remarkable(fight enemy, requires be prepare to fight)
Evidence: 0.64
¬ Remarkable(fight enemy, be used to defend)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.71
Remarkable(fight enemy, requires be prepare to fight)
Evidence: 0.93
¬ Remarkable(fight enemy, be motivated by they will fight you)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.71
Remarkable(fight enemy, requires be prepare to fight)
Evidence: 0.88
¬ Remarkable(fight enemy, be used to help other country defend themselves)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.71
Remarkable(fight enemy, requires be prepare to fight)
Evidence: 0.90
¬ Remarkable(fight enemy, be motivated by defend yourself)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.11
Typical(fight enemy, requires be prepare to fight)
Evidence: 0.35
¬ Typical(fight enemy, causes lose battle)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(fight enemy, requires be prepare to fight)
Evidence: 0.11
¬ Typical(fight enemy, requires be prepare to fight)
Evidence: 0.71
¬ Remarkable(fight enemy, requires be prepare to fight)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, requires be prepare to fight)
Evidence: 0.11
¬ Typical(fight enemy, requires be prepare to fight)