fight enemy: requires have fight skill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have fight skill 1.00
requires be prepare to fight 0.83
be motivated by they will fight you 0.82
causes more fight 0.82
requires join one side of fight 0.80
causes lose battle 0.78
requires get some weapon 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, requires have fight skill)
Evidence: 0.87
¬ Salient(fight enemy, requires have fight skill)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(fight enemy, requires have fight skill)
Evidence: 0.97
¬ Plausible(fight enemy, requires be prepare to fight)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(fight enemy, requires have fight skill)
Evidence: 0.96
¬ Plausible(fight enemy, be motivated by they will fight you)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(fight enemy, requires have fight skill)
Evidence: 0.87
¬ Plausible(fight enemy, causes more fight)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(fight enemy, requires have fight skill)
Evidence: 0.92
¬ Plausible(fight enemy, requires join one side of fight)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.11
Typical(fight enemy, requires have fight skill)
Evidence: 0.08
¬ Typical(fight enemy, be motivated by they will fight you)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.97
Plausible(fight enemy, requires have fight skill)
Evidence: 0.82
¬ Plausible(fight enemy, causes lose battle)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.11
Typical(fight enemy, requires have fight skill)
Evidence: 0.11
¬ Typical(fight enemy, requires be prepare to fight)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.87
Salient(fight enemy, requires have fight skill)
Evidence: 0.72
¬ Salient(fight enemy, be motivated by they will fight you)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.87
Salient(fight enemy, requires have fight skill)
Evidence: 0.70
¬ Salient(fight enemy, causes more fight)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Salient(fight enemy, requires have fight skill)
Evidence: 0.86
¬ Salient(fight enemy, requires be prepare to fight)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(fight enemy, requires have fight skill)
Evidence: 0.97
¬ Plausible(fight enemy, requires get some weapon)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Salient(fight enemy, requires have fight skill)
Evidence: 0.76
¬ Salient(fight enemy, requires join one side of fight)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.87
Salient(fight enemy, requires have fight skill)
Evidence: 0.56
¬ Salient(fight enemy, causes lose battle)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.11
Typical(fight enemy, requires have fight skill)
Evidence: 0.09
¬ Typical(fight enemy, requires get some weapon)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.87
Salient(fight enemy, requires have fight skill)
Evidence: 0.83
¬ Salient(fight enemy, requires get some weapon)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.11
Typical(fight enemy, requires have fight skill)
Evidence: 0.20
¬ Typical(fight enemy, requires join one side of fight)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.67
Remarkable(fight enemy, requires have fight skill)
Evidence: 0.67
¬ Remarkable(fight enemy, causes more fight)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.67
Remarkable(fight enemy, requires have fight skill)
Evidence: 0.71
¬ Remarkable(fight enemy, requires be prepare to fight)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.67
Remarkable(fight enemy, requires have fight skill)
Evidence: 0.70
¬ Remarkable(fight enemy, requires join one side of fight)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.11
Typical(fight enemy, requires have fight skill)
Evidence: 0.28
¬ Typical(fight enemy, causes more fight)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.67
Remarkable(fight enemy, requires have fight skill)
Evidence: 0.66
¬ Remarkable(fight enemy, causes lose battle)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.67
Remarkable(fight enemy, requires have fight skill)
Evidence: 0.93
¬ Remarkable(fight enemy, be motivated by they will fight you)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.67
Remarkable(fight enemy, requires have fight skill)
Evidence: 0.85
¬ Remarkable(fight enemy, requires get some weapon)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.11
Typical(fight enemy, requires have fight skill)
Evidence: 0.35
¬ Typical(fight enemy, causes lose battle)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(fight enemy, requires have fight skill)
Evidence: 0.11
¬ Typical(fight enemy, requires have fight skill)
Evidence: 0.67
¬ Remarkable(fight enemy, requires have fight skill)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(fight enemy, requires have fight skill)
Evidence: 0.11
¬ Typical(fight enemy, requires have fight skill)