fight war: requires get some badass weapon

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get some badass weapon 1.00
requires get weapon 0.86
requires have weapon 0.84
requires weapon 0.83
requires use weapon 0.83
requires buy weapon 0.82
requires produce weapon 0.80
requires have big gun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.58
¬ Salient(fight war, requires get some badass weapon)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.40
Typical(fight war, requires get some badass weapon)
Evidence: 0.11
¬ Typical(fight war, requires have weapon)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.40
Typical(fight war, requires get some badass weapon)
Evidence: 0.10
¬ Typical(fight war, requires use weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.40
Typical(fight war, requires get some badass weapon)
Evidence: 0.14
¬ Typical(fight war, requires weapon)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.40
Typical(fight war, requires get some badass weapon)
Evidence: 0.21
¬ Typical(fight war, requires get weapon)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.40
Typical(fight war, requires get some badass weapon)
Evidence: 0.24
¬ Typical(fight war, requires produce weapon)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.87
¬ Plausible(fight war, requires get weapon)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.82
¬ Plausible(fight war, requires buy weapon)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.40
Typical(fight war, requires get some badass weapon)
Evidence: 0.32
¬ Typical(fight war, requires buy weapon)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.58
Salient(fight war, requires get some badass weapon)
Evidence: 0.31
¬ Salient(fight war, requires have big gun)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.94
¬ Plausible(fight war, requires weapon)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.96
¬ Plausible(fight war, requires have weapon)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.88
¬ Plausible(fight war, requires produce weapon)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.97
¬ Plausible(fight war, requires use weapon)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.68
Remarkable(fight war, requires get some badass weapon)
Evidence: 0.75
¬ Remarkable(fight war, requires weapon)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.68
Remarkable(fight war, requires get some badass weapon)
Evidence: 0.82
¬ Remarkable(fight war, requires get weapon)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.68
Remarkable(fight war, requires get some badass weapon)
Evidence: 0.74
¬ Remarkable(fight war, requires buy weapon)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.68
Remarkable(fight war, requires get some badass weapon)
Evidence: 0.79
¬ Remarkable(fight war, requires have weapon)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.68
Remarkable(fight war, requires get some badass weapon)
Evidence: 0.53
¬ Remarkable(fight war, requires have big gun)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.68
Remarkable(fight war, requires get some badass weapon)
Evidence: 0.77
¬ Remarkable(fight war, requires use weapon)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.74
¬ Plausible(fight war, requires have big gun)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.68
Remarkable(fight war, requires get some badass weapon)
Evidence: 0.72
¬ Remarkable(fight war, requires produce weapon)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.58
Salient(fight war, requires get some badass weapon)
Evidence: 0.60
¬ Salient(fight war, requires buy weapon)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.58
Salient(fight war, requires get some badass weapon)
Evidence: 0.70
¬ Salient(fight war, requires get weapon)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.58
Salient(fight war, requires get some badass weapon)
Evidence: 0.70
¬ Salient(fight war, requires produce weapon)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.58
Salient(fight war, requires get some badass weapon)
Evidence: 0.81
¬ Salient(fight war, requires weapon)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.58
Salient(fight war, requires get some badass weapon)
Evidence: 0.85
¬ Salient(fight war, requires have weapon)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.40
Typical(fight war, requires get some badass weapon)
Evidence: 0.49
¬ Typical(fight war, requires have big gun)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.58
Salient(fight war, requires get some badass weapon)
Evidence: 0.86
¬ Salient(fight war, requires use weapon)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.58
Salient(fight war, requires get some badass weapon)
Evidence: 0.40
¬ Typical(fight war, requires get some badass weapon)
Evidence: 0.68
¬ Remarkable(fight war, requires get some badass weapon)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.76
Plausible(fight war, requires get some badass weapon)
Evidence: 0.40
¬ Typical(fight war, requires get some badass weapon)