fight war: requires get weapon

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get weapon 1.00
requires weapon 0.98
requires have weapon 0.98
requires use weapon 0.96
requires buy weapon 0.95
requires produce weapon 0.94
requires get some badass weapon 0.86
requires carry gun 0.84
requires gun 0.82
requires buy some gun 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.70
¬ Salient(fight war, requires get weapon)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.21
Typical(fight war, requires get weapon)
Evidence: 0.11
¬ Typical(fight war, requires have weapon)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.21
Typical(fight war, requires get weapon)
Evidence: 0.10
¬ Typical(fight war, requires use weapon)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.21
Typical(fight war, requires get weapon)
Evidence: 0.14
¬ Typical(fight war, requires weapon)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.94
¬ Plausible(fight war, requires weapon)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.96
¬ Plausible(fight war, requires have weapon)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.82
¬ Plausible(fight war, requires buy weapon)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.82
Remarkable(fight war, requires get weapon)
Evidence: 0.75
¬ Remarkable(fight war, requires weapon)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.97
¬ Plausible(fight war, requires use weapon)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.82
Remarkable(fight war, requires get weapon)
Evidence: 0.79
¬ Remarkable(fight war, requires have weapon)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.88
¬ Plausible(fight war, requires produce weapon)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.82
Remarkable(fight war, requires get weapon)
Evidence: 0.77
¬ Remarkable(fight war, requires use weapon)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.82
Remarkable(fight war, requires get weapon)
Evidence: 0.74
¬ Remarkable(fight war, requires buy weapon)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.82
Remarkable(fight war, requires get weapon)
Evidence: 0.72
¬ Remarkable(fight war, requires produce weapon)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.70
Salient(fight war, requires get weapon)
Evidence: 0.60
¬ Salient(fight war, requires buy weapon)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.76
¬ Plausible(fight war, requires get some badass weapon)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.21
Typical(fight war, requires get weapon)
Evidence: 0.24
¬ Typical(fight war, requires produce weapon)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.82
Remarkable(fight war, requires get weapon)
Evidence: 0.68
¬ Remarkable(fight war, requires get some badass weapon)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.70
Salient(fight war, requires get weapon)
Evidence: 0.70
¬ Salient(fight war, requires produce weapon)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.82
Remarkable(fight war, requires get weapon)
Evidence: 0.48
¬ Remarkable(fight war, requires buy some gun)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.70
Salient(fight war, requires get weapon)
Evidence: 0.29
¬ Salient(fight war, requires buy some gun)
0.63
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.70
Salient(fight war, requires get weapon)
Evidence: 0.81
¬ Salient(fight war, requires weapon)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.76
¬ Plausible(fight war, requires buy some gun)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.70
Salient(fight war, requires get weapon)
Evidence: 0.85
¬ Salient(fight war, requires have weapon)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.70
Salient(fight war, requires get weapon)
Evidence: 0.86
¬ Salient(fight war, requires use weapon)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.70
Salient(fight war, requires get weapon)
Evidence: 0.58
¬ Salient(fight war, requires get some badass weapon)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.21
Typical(fight war, requires get weapon)
Evidence: 0.32
¬ Typical(fight war, requires buy weapon)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.21
Typical(fight war, requires get weapon)
Evidence: 0.40
¬ Typical(fight war, requires get some badass weapon)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.21
Typical(fight war, requires get weapon)
Evidence: 0.48
¬ Typical(fight war, requires buy some gun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.70
Salient(fight war, requires get weapon)
Evidence: 0.21
¬ Typical(fight war, requires get weapon)
Evidence: 0.82
¬ Remarkable(fight war, requires get weapon)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.87
Plausible(fight war, requires get weapon)
Evidence: 0.21
¬ Typical(fight war, requires get weapon)