fun: be defined as same as enjoyable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents magazine
Weight: 0.60
, thing
Weight: 0.59
, element
Weight: 0.57
, emotion
Weight: 0.55
, shame
Weight: 0.54
Siblings everyone
Weight: 0.63
, laugh
Weight: 0.54
, nice
Weight: 0.35
, stuff
Weight: 0.34
, think
Weight: 0.33

Related properties

Property Similarity
be defined as same as enjoyable 1.00
be very enjoyable 0.89
be enjoyable 0.88
be useless but still enjoyable 0.84
be defined as best at something 0.83
be pleasant 0.79
be used to fun 0.79
be fun 0.78
be defined as opposite of mean 0.77
requires watch something funny 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.21
Plausible(emotion, be very enjoyable)
Evidence: 0.15
¬ Typical(fun, be defined as same as enjoyable)
0.50
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.73
Plausible(emotion, be pleasant)
Evidence: 0.15
¬ Typical(fun, be defined as same as enjoyable)
0.50
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.73
Plausible(emotion, be pleasant)
Evidence: 0.15
¬ Typical(fun, be defined as same as enjoyable)
0.50
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.15
¬ Typical(fun, be defined as same as enjoyable)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.21
¬ Plausible(emotion, be very enjoyable)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.73
¬ Plausible(emotion, be pleasant)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.73
¬ Plausible(emotion, be pleasant)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.14
¬ Remarkable(emotion, be very enjoyable)
0.42
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.10
¬ Remarkable(emotion, be pleasant)
0.42
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.11
¬ Remarkable(emotion, be pleasant)
0.35
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.06
¬ Remarkable(nice, be defined as opposite of mean)
0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.74
¬ Remarkable(everyone, be defined as best at something)
0.05
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.72
¬ Remarkable(laugh, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.80
¬ Remarkable(laugh, requires watch something funny)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.73
Plausible(emotion, be pleasant)
Evidence: 0.68
Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.69
¬ Plausible(fun, be defined as same as enjoyable)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.73
Plausible(emotion, be pleasant)
Evidence: 0.68
Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.69
¬ Plausible(fun, be defined as same as enjoyable)
0.31
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.21
Plausible(emotion, be very enjoyable)
Evidence: 0.68
Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.69
¬ Plausible(fun, be defined as same as enjoyable)
0.30
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.68
Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.69
¬ Plausible(fun, be defined as same as enjoyable)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.74
Remarkable(everyone, be defined as best at something)
Evidence: 0.50
¬ Plausible(everyone, be defined as best at something)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.80
Remarkable(laugh, requires watch something funny)
Evidence: 0.37
¬ Plausible(laugh, requires watch something funny)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.06
Remarkable(nice, be defined as opposite of mean)
Evidence: 0.13
¬ Plausible(nice, be defined as opposite of mean)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.72
Remarkable(laugh, be fun)
Evidence: 0.56
¬ Plausible(laugh, be fun)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.89
¬ Salient(fun, be defined as same as enjoyable)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.89
Salient(fun, be defined as same as enjoyable)
Evidence: 0.89
¬ Salient(fun, be enjoyable)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.15
Typical(fun, be defined as same as enjoyable)
Evidence: 0.15
¬ Typical(fun, be enjoyable)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.68
Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.66
¬ Remarkable(fun, be enjoyable)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.70
¬ Plausible(fun, be enjoyable)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(fun, be defined as same as enjoyable)
Evidence: 0.15
¬ Typical(fun, be defined as same as enjoyable)
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.69
Plausible(fun, be defined as same as enjoyable)
Evidence: 0.15
¬ Typical(fun, be defined as same as enjoyable)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.25
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.89
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.65
¬ Typical(emotion, be very enjoyable)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.65
¬ Typical(emotion, be pleasant)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.65
¬ Typical(emotion, be pleasant)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.23
¬ Typical(everyone, be defined as best at something)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.21
¬ Typical(laugh, be fun)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.26
¬ Typical(laugh, requires watch something funny)
0.05
Rule weight: 0.14
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.04
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(fun, be defined as same as enjoyable)
Evidence: 0.84
¬ Typical(nice, be defined as opposite of mean)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.15
Typical(fun, be defined as same as enjoyable)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.19
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.89
Evidence: 0.15
Typical(fun, be defined as same as enjoyable)
Evidence: 0.65
¬ Typical(emotion, be very enjoyable)
0.17
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.15
Typical(fun, be defined as same as enjoyable)
Evidence: 0.65
¬ Typical(emotion, be pleasant)
0.17
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.15
Typical(fun, be defined as same as enjoyable)
Evidence: 0.65
¬ Typical(emotion, be pleasant)