get drunk: be motivated by you be try to escape reality

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you be try to escape reality 1.00
requires understand that you may embarrass yourself 0.81
be motivated by forget something 0.80
be motivated by you do not know your limit 0.79
be motivated by enjoy yourself 0.78
be motivated by forget your day 0.78
be motivated by you hate your life 0.78
be used to get more stupid 0.77
be motivated by feel good 0.76
be motivated by have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.28
¬ Salient(get drunk, be motivated by you be try to escape reality)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.60
Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.11
¬ Typical(get drunk, be motivated by forget something)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.60
Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.10
¬ Typical(get drunk, be motivated by you do not know your limit)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.60
Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.18
¬ Typical(get drunk, be used to get more stupid)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.60
Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.28
¬ Typical(get drunk, be motivated by enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.60
Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.28
¬ Typical(get drunk, be motivated by forget your day)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.60
Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.25
¬ Typical(get drunk, be motivated by have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.17
¬ Salient(get drunk, be motivated by you hate your life)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.60
Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.29
¬ Typical(get drunk, be motivated by feel good)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.60
Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.38
¬ Typical(get drunk, be motivated by you hate your life)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.59
Remarkable(get drunk, be motivated by you be try to escape reality)
Evidence: 0.60
¬ Remarkable(get drunk, be motivated by you hate your life)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by forget your day)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by you hate your life)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by forget something)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.85
¬ Plausible(get drunk, be motivated by feel good)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.87
¬ Plausible(get drunk, be motivated by have fun)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.95
¬ Plausible(get drunk, be motivated by you do not know your limit)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.91
¬ Plausible(get drunk, be used to get more stupid)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.59
Remarkable(get drunk, be motivated by you be try to escape reality)
Evidence: 0.79
¬ Remarkable(get drunk, be motivated by enjoy yourself)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.45
¬ Salient(get drunk, be used to get more stupid)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.59
Remarkable(get drunk, be motivated by you be try to escape reality)
Evidence: 0.85
¬ Remarkable(get drunk, be motivated by forget your day)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.49
¬ Salient(get drunk, be motivated by forget your day)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.59
Remarkable(get drunk, be motivated by you be try to escape reality)
Evidence: 0.83
¬ Remarkable(get drunk, be motivated by feel good)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.59
Remarkable(get drunk, be motivated by you be try to escape reality)
Evidence: 0.91
¬ Remarkable(get drunk, be motivated by forget something)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.59
Remarkable(get drunk, be motivated by you be try to escape reality)
Evidence: 0.87
¬ Remarkable(get drunk, be motivated by have fun)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.59
Remarkable(get drunk, be motivated by you be try to escape reality)
Evidence: 0.89
¬ Remarkable(get drunk, be used to get more stupid)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.59
Remarkable(get drunk, be motivated by you be try to escape reality)
Evidence: 0.94
¬ Remarkable(get drunk, be motivated by you do not know your limit)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.54
¬ Salient(get drunk, be motivated by have fun)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.59
¬ Salient(get drunk, be motivated by enjoy yourself)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.58
¬ Salient(get drunk, be motivated by feel good)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.61
¬ Salient(get drunk, be motivated by you do not know your limit)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.71
¬ Salient(get drunk, be motivated by forget something)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.28
Salient(get drunk, be motivated by you be try to escape reality)
Evidence: 0.60
¬ Typical(get drunk, be motivated by you be try to escape reality)
Evidence: 0.59
¬ Remarkable(get drunk, be motivated by you be try to escape reality)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.69
Plausible(get drunk, be motivated by you be try to escape reality)
Evidence: 0.60
¬ Typical(get drunk, be motivated by you be try to escape reality)