get wet: requires jump into water

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires jump into water 1.00
requires jump in water 0.96
requires jump in some water 0.94
requires jump or get push into water 0.93
requires get into water 0.90
requires go in water 0.85
requires turn on water 0.83
requires water 0.82
be motivated by be just in water 0.81
be motivated by you be just in water 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.66
¬ Salient(get wet, requires jump into water)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.92
¬ Plausible(get wet, requires jump in water)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.88
¬ Plausible(get wet, requires jump in some water)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.15
Typical(get wet, requires jump into water)
Evidence: 0.03
¬ Typical(get wet, requires get into water)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.91
¬ Plausible(get wet, requires jump or get push into water)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.88
Remarkable(get wet, requires jump into water)
Evidence: 0.87
¬ Remarkable(get wet, requires jump in water)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.25
¬ Salient(get wet, requires jump or get push into water)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.88
Remarkable(get wet, requires jump into water)
Evidence: 0.88
¬ Remarkable(get wet, requires jump in some water)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.88
Remarkable(get wet, requires jump into water)
Evidence: 0.87
¬ Remarkable(get wet, requires jump or get push into water)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.99
¬ Plausible(get wet, requires get into water)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.15
Typical(get wet, requires jump into water)
Evidence: 0.03
¬ Typical(get wet, requires go in water)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.15
Typical(get wet, requires jump into water)
Evidence: 0.16
¬ Typical(get wet, requires jump in water)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.88
Remarkable(get wet, requires jump into water)
Evidence: 0.95
¬ Remarkable(get wet, requires get into water)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.15
Typical(get wet, requires jump into water)
Evidence: 0.19
¬ Typical(get wet, requires jump or get push into water)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.15
Typical(get wet, requires jump into water)
Evidence: 0.04
¬ Typical(get wet, requires water)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 1.00
¬ Plausible(get wet, requires go in water)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.15
Typical(get wet, requires jump into water)
Evidence: 0.20
¬ Typical(get wet, requires jump in some water)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.15
Typical(get wet, requires jump into water)
Evidence: 0.08
¬ Typical(get wet, requires turn on water)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.15
Typical(get wet, requires jump into water)
Evidence: 0.05
¬ Typical(get wet, be motivated by you be just in water)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.96
¬ Plausible(get wet, requires turn on water)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.58
¬ Salient(get wet, requires jump in some water)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.99
¬ Plausible(get wet, requires water)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.65
¬ Salient(get wet, requires jump in water)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.88
Remarkable(get wet, requires jump into water)
Evidence: 0.96
¬ Remarkable(get wet, requires go in water)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.98
¬ Plausible(get wet, be motivated by you be just in water)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.88
Remarkable(get wet, requires jump into water)
Evidence: 0.93
¬ Remarkable(get wet, requires turn on water)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Remarkable(get wet, requires jump into water)
Evidence: 0.89
¬ Remarkable(get wet, requires water)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.88
Remarkable(get wet, requires jump into water)
Evidence: 0.97
¬ Remarkable(get wet, be motivated by you be just in water)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.69
¬ Salient(get wet, requires turn on water)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.88
¬ Salient(get wet, requires get into water)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.66
¬ Salient(get wet, be motivated by you be just in water)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.91
¬ Salient(get wet, requires go in water)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.91
¬ Salient(get wet, requires water)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.66
Salient(get wet, requires jump into water)
Evidence: 0.15
¬ Typical(get wet, requires jump into water)
Evidence: 0.88
¬ Remarkable(get wet, requires jump into water)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Plausible(get wet, requires jump into water)
Evidence: 0.15
¬ Typical(get wet, requires jump into water)