go for drive: requires car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires car 1.00
requires have car 0.96
requires get in car 0.95
requires get in your car 0.90
requires buy car 0.90
requires turn on car 0.89
requires first have car 0.89
requires find your car key 0.84
requires have enough gas in car 0.82
requires pick your car key 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(go for drive, requires car)
Evidence: 0.86
¬ Salient(go for drive, requires car)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.98
Plausible(go for drive, requires car)
Evidence: 0.99
¬ Plausible(go for drive, requires have car)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.98
Plausible(go for drive, requires car)
Evidence: 0.99
¬ Plausible(go for drive, requires get in car)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.07
Typical(go for drive, requires car)
Evidence: 0.05
¬ Typical(go for drive, requires have car)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.07
Typical(go for drive, requires car)
Evidence: 0.04
¬ Typical(go for drive, requires get in car)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(go for drive, requires car)
Evidence: 0.99
¬ Plausible(go for drive, requires get in your car)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(go for drive, requires car)
Evidence: 0.95
¬ Plausible(go for drive, requires first have car)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(go for drive, requires car)
Evidence: 0.99
¬ Plausible(go for drive, requires turn on car)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.07
Typical(go for drive, requires car)
Evidence: 0.06
¬ Typical(go for drive, requires get in your car)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.86
Salient(go for drive, requires car)
Evidence: 0.42
¬ Salient(go for drive, requires get in your car)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.07
Typical(go for drive, requires car)
Evidence: 0.05
¬ Typical(go for drive, requires turn on car)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.86
Salient(go for drive, requires car)
Evidence: 0.82
¬ Salient(go for drive, requires get in car)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.86
Salient(go for drive, requires car)
Evidence: 0.90
¬ Salient(go for drive, requires have car)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.85
Remarkable(go for drive, requires car)
Evidence: 0.89
¬ Remarkable(go for drive, requires have car)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.85
Remarkable(go for drive, requires car)
Evidence: 0.93
¬ Remarkable(go for drive, requires get in car)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.86
Salient(go for drive, requires car)
Evidence: 0.74
¬ Salient(go for drive, requires first have car)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(go for drive, requires car)
Evidence: 0.92
¬ Plausible(go for drive, requires pick your car key)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.07
Typical(go for drive, requires car)
Evidence: 0.13
¬ Typical(go for drive, requires first have car)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.86
Salient(go for drive, requires car)
Evidence: 0.86
¬ Salient(go for drive, requires turn on car)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.85
Remarkable(go for drive, requires car)
Evidence: 0.91
¬ Remarkable(go for drive, requires get in your car)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.85
Remarkable(go for drive, requires car)
Evidence: 0.86
¬ Remarkable(go for drive, requires first have car)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.86
Salient(go for drive, requires car)
Evidence: 0.26
¬ Salient(go for drive, requires pick your car key)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.85
Remarkable(go for drive, requires car)
Evidence: 0.88
¬ Remarkable(go for drive, requires turn on car)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.85
Remarkable(go for drive, requires car)
Evidence: 0.65
¬ Remarkable(go for drive, requires pick your car key)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.07
Typical(go for drive, requires car)
Evidence: 0.24
¬ Typical(go for drive, requires pick your car key)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(go for drive, requires car)
Evidence: 0.07
¬ Typical(go for drive, requires car)
Evidence: 0.85
¬ Remarkable(go for drive, requires car)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(go for drive, requires car)
Evidence: 0.07
¬ Typical(go for drive, requires car)