go into coma: requires fall on your head

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires fall on your head 1.00
requires hit your head 0.89
requires hit yourself in head 0.86
requires bump your head 0.86
requires get hit in head 0.85
requires hit your head very hard 0.84
requires have bad fall 0.83
requires hit your head with brick 0.82
requires get close head injury 0.80
requires smash your head against something 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.70
¬ Salient(go into coma, requires fall on your head)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.93
¬ Plausible(go into coma, requires hit your head)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.83
¬ Plausible(go into coma, requires hit yourself in head)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.81
¬ Plausible(go into coma, requires bump your head)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.78
¬ Plausible(go into coma, requires get hit in head)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.83
¬ Plausible(go into coma, requires hit your head very hard)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.15
¬ Typical(go into coma, requires hit your head)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.26
¬ Salient(go into coma, requires get hit in head)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.68
¬ Plausible(go into coma, requires have bad fall)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.55
¬ Remarkable(go into coma, requires bump your head)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.75
¬ Plausible(go into coma, requires hit your head with brick)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.39
¬ Salient(go into coma, requires bump your head)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.78
¬ Remarkable(go into coma, requires hit your head)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.58
¬ Remarkable(go into coma, requires get hit in head)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.38
¬ Salient(go into coma, requires hit your head very hard)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.81
¬ Plausible(go into coma, requires get close head injury)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.47
¬ Salient(go into coma, requires hit yourself in head)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.88
¬ Plausible(go into coma, requires smash your head against something)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.76
¬ Remarkable(go into coma, requires hit yourself in head)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.53
¬ Remarkable(go into coma, requires hit your head with brick)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.39
¬ Salient(go into coma, requires hit your head with brick)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.65
¬ Remarkable(go into coma, requires have bad fall)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.79
¬ Remarkable(go into coma, requires hit your head very hard)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.48
¬ Salient(go into coma, requires have bad fall)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.74
¬ Salient(go into coma, requires hit your head)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.69
¬ Remarkable(go into coma, requires smash your head against something)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.48
¬ Salient(go into coma, requires get close head injury)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.80
Remarkable(go into coma, requires fall on your head)
Evidence: 0.85
¬ Remarkable(go into coma, requires get close head injury)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.59
¬ Salient(go into coma, requires smash your head against something)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.30
¬ Typical(go into coma, requires hit yourself in head)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.25
¬ Typical(go into coma, requires smash your head against something)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.30
¬ Typical(go into coma, requires hit your head very hard)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.27
¬ Typical(go into coma, requires get close head injury)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.37
¬ Typical(go into coma, requires bump your head)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.42
¬ Typical(go into coma, requires get hit in head)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.45
¬ Typical(go into coma, requires hit your head with brick)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.17
Typical(go into coma, requires fall on your head)
Evidence: 0.51
¬ Typical(go into coma, requires have bad fall)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.70
Salient(go into coma, requires fall on your head)
Evidence: 0.17
¬ Typical(go into coma, requires fall on your head)
Evidence: 0.80
¬ Remarkable(go into coma, requires fall on your head)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Plausible(go into coma, requires fall on your head)
Evidence: 0.17
¬ Typical(go into coma, requires fall on your head)