go into coma: requires get hit in head

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get hit in head 1.00
requires hit your head 0.96
requires hit yourself in head 0.91
requires hit your head very hard 0.91
requires hit your head with brick 0.87
requires fall on your head 0.85
requires smash your head against something 0.84
requires bump your head 0.83
requires get close head injury 0.82
requires bang on head 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.26
¬ Salient(go into coma, requires get hit in head)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.15
¬ Typical(go into coma, requires hit your head)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.17
¬ Typical(go into coma, requires fall on your head)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.93
¬ Plausible(go into coma, requires hit your head)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.30
¬ Typical(go into coma, requires hit your head very hard)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.30
¬ Typical(go into coma, requires hit yourself in head)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.83
¬ Plausible(go into coma, requires hit yourself in head)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.83
¬ Plausible(go into coma, requires hit your head very hard)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.75
¬ Plausible(go into coma, requires hit your head with brick)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.25
¬ Typical(go into coma, requires smash your head against something)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.33
¬ Remarkable(go into coma, requires bang on head)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.67
¬ Plausible(go into coma, requires bang on head)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.27
¬ Typical(go into coma, requires get close head injury)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.81
¬ Plausible(go into coma, requires bump your head)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.88
¬ Plausible(go into coma, requires smash your head against something)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.92
¬ Plausible(go into coma, requires fall on your head)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.81
¬ Plausible(go into coma, requires get close head injury)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.53
¬ Remarkable(go into coma, requires hit your head with brick)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.26
¬ Salient(go into coma, requires bang on head)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.38
¬ Salient(go into coma, requires hit your head very hard)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.37
¬ Typical(go into coma, requires bump your head)
0.55
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.78
¬ Remarkable(go into coma, requires hit your head)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.45
¬ Typical(go into coma, requires hit your head with brick)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.55
¬ Remarkable(go into coma, requires bump your head)
0.53
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.76
¬ Remarkable(go into coma, requires hit yourself in head)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.39
¬ Salient(go into coma, requires hit your head with brick)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.79
¬ Remarkable(go into coma, requires hit your head very hard)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.47
¬ Salient(go into coma, requires hit yourself in head)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.69
¬ Remarkable(go into coma, requires smash your head against something)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.39
¬ Salient(go into coma, requires bump your head)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.80
¬ Remarkable(go into coma, requires fall on your head)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.42
Typical(go into coma, requires get hit in head)
Evidence: 0.57
¬ Typical(go into coma, requires bang on head)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.48
¬ Salient(go into coma, requires get close head injury)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.58
Remarkable(go into coma, requires get hit in head)
Evidence: 0.85
¬ Remarkable(go into coma, requires get close head injury)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.59
¬ Salient(go into coma, requires smash your head against something)
0.37
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.96
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.74
¬ Salient(go into coma, requires hit your head)
0.35
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.85
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.70
¬ Salient(go into coma, requires fall on your head)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.26
Salient(go into coma, requires get hit in head)
Evidence: 0.42
¬ Typical(go into coma, requires get hit in head)
Evidence: 0.58
¬ Remarkable(go into coma, requires get hit in head)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.78
Plausible(go into coma, requires get hit in head)
Evidence: 0.42
¬ Typical(go into coma, requires get hit in head)