go into coma: requires hit yourself in head

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires hit yourself in head 1.00
requires hit your head 0.95
requires hit your head very hard 0.91
requires get hit in head 0.91
requires fall on your head 0.86
requires hit your head with brick 0.85
requires smash your head against something 0.84
requires bump your head 0.82
requires cut yourself deep 0.82
requires kill yourself 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.47
¬ Salient(go into coma, requires hit yourself in head)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.15
¬ Typical(go into coma, requires hit your head)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.93
¬ Plausible(go into coma, requires hit your head)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.78
¬ Plausible(go into coma, requires get hit in head)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.83
¬ Plausible(go into coma, requires hit your head very hard)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.26
¬ Salient(go into coma, requires get hit in head)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.58
¬ Remarkable(go into coma, requires get hit in head)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.78
¬ Remarkable(go into coma, requires hit your head)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.17
¬ Typical(go into coma, requires fall on your head)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.75
¬ Plausible(go into coma, requires hit your head with brick)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.53
¬ Remarkable(go into coma, requires hit your head with brick)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.79
¬ Remarkable(go into coma, requires hit your head very hard)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.62
¬ Plausible(go into coma, requires cut yourself deep)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.44
¬ Remarkable(go into coma, requires cut yourself deep)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.92
¬ Plausible(go into coma, requires fall on your head)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.38
¬ Salient(go into coma, requires hit your head very hard)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.30
¬ Typical(go into coma, requires hit your head very hard)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.48
¬ Remarkable(go into coma, requires kill yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.88
¬ Plausible(go into coma, requires smash your head against something)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.55
¬ Remarkable(go into coma, requires bump your head)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.81
¬ Plausible(go into coma, requires bump your head)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.69
¬ Remarkable(go into coma, requires smash your head against something)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.25
¬ Typical(go into coma, requires smash your head against something)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.76
Remarkable(go into coma, requires hit yourself in head)
Evidence: 0.80
¬ Remarkable(go into coma, requires fall on your head)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.91
¬ Plausible(go into coma, requires kill yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.24
¬ Typical(go into coma, requires kill yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.31
¬ Salient(go into coma, requires cut yourself deep)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.39
¬ Salient(go into coma, requires hit your head with brick)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.39
¬ Salient(go into coma, requires bump your head)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.42
¬ Typical(go into coma, requires get hit in head)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.37
¬ Typical(go into coma, requires bump your head)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.45
¬ Typical(go into coma, requires hit your head with brick)
0.49
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.95
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.74
¬ Salient(go into coma, requires hit your head)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.59
¬ Salient(go into coma, requires smash your head against something)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.70
¬ Salient(go into coma, requires fall on your head)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.72
¬ Salient(go into coma, requires kill yourself)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.30
Typical(go into coma, requires hit yourself in head)
Evidence: 0.64
¬ Typical(go into coma, requires cut yourself deep)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.47
Salient(go into coma, requires hit yourself in head)
Evidence: 0.30
¬ Typical(go into coma, requires hit yourself in head)
Evidence: 0.76
¬ Remarkable(go into coma, requires hit yourself in head)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(go into coma, requires hit yourself in head)
Evidence: 0.30
¬ Typical(go into coma, requires hit yourself in head)