go outside for even: requires be inside first

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be inside first 1.00
requires not stay inside 0.84
requires open frontdoor and go outside 0.81
requires one be indoors first 0.80
be motivated by get away from four wall 0.78
causes be outside 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.72
Plausible(go outside for even, requires be inside first)
Evidence: 0.02
¬ Salient(go outside for even, requires be inside first)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.92
Typical(go outside for even, requires be inside first)
Evidence: 0.38
¬ Typical(go outside for even, requires not stay inside)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
Remarkable(go outside for even, requires be inside first)
Evidence: 0.01
¬ Remarkable(go outside for even, requires one be indoors first)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.02
Salient(go outside for even, requires be inside first)
Evidence: 0.01
¬ Salient(go outside for even, requires one be indoors first)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.92
Typical(go outside for even, requires be inside first)
Evidence: 0.37
¬ Typical(go outside for even, requires open frontdoor and go outside)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.02
Salient(go outside for even, requires be inside first)
Evidence: 0.07
¬ Salient(go outside for even, requires not stay inside)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.92
Typical(go outside for even, requires be inside first)
Evidence: 0.18
¬ Typical(go outside for even, causes be outside)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.92
Typical(go outside for even, requires be inside first)
Evidence: 0.98
¬ Typical(go outside for even, requires one be indoors first)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.92
Typical(go outside for even, requires be inside first)
Evidence: 0.80
¬ Typical(go outside for even, be motivated by get away from four wall)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.02
Remarkable(go outside for even, requires be inside first)
Evidence: 0.18
¬ Remarkable(go outside for even, requires not stay inside)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.72
Plausible(go outside for even, requires be inside first)
Evidence: 0.52
¬ Plausible(go outside for even, be motivated by get away from four wall)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.72
Plausible(go outside for even, requires be inside first)
Evidence: 0.67
¬ Plausible(go outside for even, requires one be indoors first)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.72
Plausible(go outside for even, requires be inside first)
Evidence: 0.90
¬ Plausible(go outside for even, requires not stay inside)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.72
Plausible(go outside for even, requires be inside first)
Evidence: 0.85
¬ Plausible(go outside for even, requires open frontdoor and go outside)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.02
Salient(go outside for even, requires be inside first)
Evidence: 0.27
¬ Salient(go outside for even, be motivated by get away from four wall)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.72
Plausible(go outside for even, requires be inside first)
Evidence: 0.95
¬ Plausible(go outside for even, causes be outside)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.02
Remarkable(go outside for even, requires be inside first)
Evidence: 0.45
¬ Remarkable(go outside for even, be motivated by get away from four wall)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.02
Salient(go outside for even, requires be inside first)
Evidence: 0.48
¬ Salient(go outside for even, requires open frontdoor and go outside)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.02
Remarkable(go outside for even, requires be inside first)
Evidence: 0.50
¬ Remarkable(go outside for even, requires open frontdoor and go outside)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.02
Remarkable(go outside for even, requires be inside first)
Evidence: 0.53
¬ Remarkable(go outside for even, causes be outside)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.77
Evidence: 0.02
Salient(go outside for even, requires be inside first)
Evidence: 0.84
¬ Salient(go outside for even, causes be outside)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.02
Salient(go outside for even, requires be inside first)
Evidence: 0.92
¬ Typical(go outside for even, requires be inside first)
Evidence: 0.02
¬ Remarkable(go outside for even, requires be inside first)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.72
Plausible(go outside for even, requires be inside first)
Evidence: 0.92
¬ Typical(go outside for even, requires be inside first)