go outside for even: requires open frontdoor and go outside

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires open frontdoor and go outside 1.00
requires open door 0.85
causes be outside 0.84
requires not stay inside 0.84
requires be inside first 0.81
be used to go for walk 0.79
requires close window 0.78
requires invite somebody to go with you 0.78
requires get ready and go 0.78
requires you leave house 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.48
¬ Salient(go outside for even, requires open frontdoor and go outside)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.07
¬ Salient(go outside for even, requires not stay inside)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.02
¬ Remarkable(go outside for even, requires be inside first)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.02
¬ Salient(go outside for even, requires be inside first)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.18
¬ Remarkable(go outside for even, requires not stay inside)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.18
¬ Typical(go outside for even, causes be outside)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.89
¬ Plausible(go outside for even, requires open door)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.95
¬ Plausible(go outside for even, causes be outside)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.90
¬ Plausible(go outside for even, requires not stay inside)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.72
¬ Plausible(go outside for even, requires be inside first)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.76
¬ Plausible(go outside for even, requires close window)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.30
¬ Typical(go outside for even, requires open door)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.85
¬ Plausible(go outside for even, be used to go for walk)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.19
¬ Typical(go outside for even, requires get ready and go)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.79
¬ Plausible(go outside for even, requires you leave house)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.27
¬ Remarkable(go outside for even, requires close window)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.85
¬ Plausible(go outside for even, requires invite somebody to go with you)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.24
¬ Salient(go outside for even, requires you leave house)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.43
¬ Remarkable(go outside for even, requires open door)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.94
¬ Plausible(go outside for even, requires get ready and go)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.28
¬ Typical(go outside for even, requires invite somebody to go with you)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.38
¬ Typical(go outside for even, requires not stay inside)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.38
¬ Salient(go outside for even, requires invite somebody to go with you)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.33
¬ Typical(go outside for even, be used to go for walk)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.53
¬ Remarkable(go outside for even, causes be outside)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.42
¬ Salient(go outside for even, requires close window)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.44
¬ Typical(go outside for even, requires you leave house)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.63
¬ Remarkable(go outside for even, be used to go for walk)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.63
¬ Salient(go outside for even, be used to go for walk)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.64
¬ Remarkable(go outside for even, requires get ready and go)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.73
¬ Salient(go outside for even, requires open door)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.65
¬ Remarkable(go outside for even, requires you leave house)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.57
¬ Typical(go outside for even, requires close window)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.84
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.84
¬ Salient(go outside for even, causes be outside)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.75
¬ Salient(go outside for even, requires get ready and go)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.50
Remarkable(go outside for even, requires open frontdoor and go outside)
Evidence: 0.85
¬ Remarkable(go outside for even, requires invite somebody to go with you)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.37
Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.92
¬ Typical(go outside for even, requires be inside first)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.48
Salient(go outside for even, requires open frontdoor and go outside)
Evidence: 0.37
¬ Typical(go outside for even, requires open frontdoor and go outside)
Evidence: 0.50
¬ Remarkable(go outside for even, requires open frontdoor and go outside)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Plausible(go outside for even, requires open frontdoor and go outside)
Evidence: 0.37
¬ Typical(go outside for even, requires open frontdoor and go outside)