go outside for even: requires you leave house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires you leave house 1.00
requires leave your house 0.99
be used to get out of house 0.84
requires invite somebody to go with you 0.83
requires not stay inside 0.83
be motivated by get out of house 0.82
causes not be at home 0.79
requires invite someone 0.78
requires open frontdoor and go outside 0.77
requires get ready and go 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.24
¬ Salient(go outside for even, requires you leave house)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.20
¬ Salient(go outside for even, requires leave your house)
0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.77
¬ Plausible(go outside for even, requires leave your house)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.99
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.52
¬ Remarkable(go outside for even, requires leave your house)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.07
¬ Salient(go outside for even, requires not stay inside)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.18
¬ Remarkable(go outside for even, requires not stay inside)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.24
¬ Remarkable(go outside for even, causes not be at home)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.74
¬ Plausible(go outside for even, be used to get out of house)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.51
¬ Typical(go outside for even, requires leave your house)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.28
¬ Typical(go outside for even, requires invite somebody to go with you)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.14
¬ Salient(go outside for even, causes not be at home)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.73
¬ Plausible(go outside for even, be motivated by get out of house)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.19
¬ Typical(go outside for even, requires get ready and go)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.58
¬ Plausible(go outside for even, requires invite someone)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.85
¬ Plausible(go outside for even, requires invite somebody to go with you)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.38
¬ Remarkable(go outside for even, requires invite someone)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.90
¬ Plausible(go outside for even, requires not stay inside)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.38
¬ Typical(go outside for even, requires not stay inside)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.82
¬ Plausible(go outside for even, causes not be at home)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.30
¬ Salient(go outside for even, be used to get out of house)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.66
¬ Remarkable(go outside for even, be used to get out of house)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.50
¬ Remarkable(go outside for even, requires open frontdoor and go outside)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.85
¬ Plausible(go outside for even, requires open frontdoor and go outside)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.41
¬ Typical(go outside for even, be motivated by get out of house)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.94
¬ Plausible(go outside for even, requires get ready and go)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.37
¬ Typical(go outside for even, requires open frontdoor and go outside)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.50
¬ Typical(go outside for even, be used to get out of house)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.64
¬ Remarkable(go outside for even, requires get ready and go)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.38
¬ Salient(go outside for even, requires invite somebody to go with you)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.85
¬ Remarkable(go outside for even, requires invite somebody to go with you)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.65
Remarkable(go outside for even, requires you leave house)
Evidence: 0.85
¬ Remarkable(go outside for even, be motivated by get out of house)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.41
¬ Salient(go outside for even, be motivated by get out of house)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.50
¬ Typical(go outside for even, causes not be at home)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.41
¬ Salient(go outside for even, requires invite someone)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.48
¬ Salient(go outside for even, requires open frontdoor and go outside)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.44
Typical(go outside for even, requires you leave house)
Evidence: 0.76
¬ Typical(go outside for even, requires invite someone)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.77
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.75
¬ Salient(go outside for even, requires get ready and go)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.24
Salient(go outside for even, requires you leave house)
Evidence: 0.44
¬ Typical(go outside for even, requires you leave house)
Evidence: 0.65
¬ Remarkable(go outside for even, requires you leave house)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.79
Plausible(go outside for even, requires you leave house)
Evidence: 0.44
¬ Typical(go outside for even, requires you leave house)