go outside for even: requires get ready and go

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get ready and go 1.00
requires invite somebody to go with you 0.82
requires not stay inside 0.78
be used to go for walk 0.78
requires open frontdoor and go outside 0.78
be used to have good time 0.77
requires make plan 0.77
be used to get out of house 0.77
requires you leave house 0.77
be motivated by get out of house 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.75
¬ Salient(go outside for even, requires get ready and go)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.85
¬ Plausible(go outside for even, requires invite somebody to go with you)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.07
¬ Salient(go outside for even, requires not stay inside)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.42
¬ Plausible(go outside for even, requires make plan)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.38
¬ Salient(go outside for even, requires invite somebody to go with you)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.85
¬ Plausible(go outside for even, be used to go for walk)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.90
¬ Plausible(go outside for even, requires not stay inside)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.71
¬ Plausible(go outside for even, be used to have good time)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.85
¬ Plausible(go outside for even, requires open frontdoor and go outside)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.18
¬ Remarkable(go outside for even, requires not stay inside)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.74
¬ Plausible(go outside for even, be used to get out of house)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.79
¬ Plausible(go outside for even, requires you leave house)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.73
¬ Plausible(go outside for even, be motivated by get out of house)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.24
¬ Salient(go outside for even, requires you leave house)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.30
¬ Salient(go outside for even, be used to get out of house)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.39
¬ Salient(go outside for even, requires make plan)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.48
¬ Salient(go outside for even, requires open frontdoor and go outside)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.41
¬ Salient(go outside for even, be motivated by get out of house)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.47
¬ Salient(go outside for even, be used to have good time)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.34
¬ Remarkable(go outside for even, requires make plan)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.63
¬ Salient(go outside for even, be used to go for walk)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.50
¬ Remarkable(go outside for even, requires open frontdoor and go outside)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.28
¬ Typical(go outside for even, requires invite somebody to go with you)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.63
¬ Remarkable(go outside for even, be used to go for walk)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.65
¬ Remarkable(go outside for even, requires you leave house)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.66
¬ Remarkable(go outside for even, be used to get out of house)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.85
¬ Remarkable(go outside for even, requires invite somebody to go with you)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.33
¬ Typical(go outside for even, be used to go for walk)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.80
¬ Remarkable(go outside for even, be used to have good time)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.38
¬ Typical(go outside for even, requires not stay inside)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.37
¬ Typical(go outside for even, requires open frontdoor and go outside)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.64
Remarkable(go outside for even, requires get ready and go)
Evidence: 0.85
¬ Remarkable(go outside for even, be motivated by get out of house)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.41
¬ Typical(go outside for even, be motivated by get out of house)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.44
¬ Typical(go outside for even, requires you leave house)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.47
¬ Typical(go outside for even, be used to have good time)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.50
¬ Typical(go outside for even, be used to get out of house)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.77
Evidence: 0.19
Typical(go outside for even, requires get ready and go)
Evidence: 0.91
¬ Typical(go outside for even, requires make plan)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.75
Salient(go outside for even, requires get ready and go)
Evidence: 0.19
¬ Typical(go outside for even, requires get ready and go)
Evidence: 0.64
¬ Remarkable(go outside for even, requires get ready and go)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(go outside for even, requires get ready and go)
Evidence: 0.19
¬ Typical(go outside for even, requires get ready and go)