go outside for even: requires invite somebody to go with you

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires invite somebody to go with you 1.00
requires invite someone 0.94
requires you leave house 0.83
requires get ready and go 0.82
requires leave your house 0.81
requires enjoy yourself 0.80
be used to go for walk 0.79
causes relax and enjoy yourself 0.79
requires open frontdoor and go outside 0.78
be motivated by relax and have some fun 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.38
¬ Salient(go outside for even, requires invite somebody to go with you)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.38
¬ Remarkable(go outside for even, requires invite someone)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.58
¬ Plausible(go outside for even, requires invite someone)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.65
¬ Remarkable(go outside for even, requires you leave house)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.52
¬ Remarkable(go outside for even, requires leave your house)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.64
¬ Remarkable(go outside for even, requires get ready and go)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.79
¬ Plausible(go outside for even, requires you leave house)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.50
¬ Remarkable(go outside for even, requires open frontdoor and go outside)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.77
¬ Plausible(go outside for even, requires leave your house)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.63
¬ Remarkable(go outside for even, be used to go for walk)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.20
¬ Salient(go outside for even, requires leave your house)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.19
¬ Typical(go outside for even, requires get ready and go)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.94
¬ Plausible(go outside for even, requires get ready and go)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.24
¬ Salient(go outside for even, requires you leave house)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.78
¬ Remarkable(go outside for even, requires enjoy yourself)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.41
¬ Salient(go outside for even, requires invite someone)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.89
¬ Plausible(go outside for even, requires enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.81
¬ Plausible(go outside for even, causes relax and enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.85
¬ Plausible(go outside for even, be used to go for walk)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.83
¬ Remarkable(go outside for even, causes relax and enjoy yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.80
¬ Plausible(go outside for even, be motivated by relax and have some fun)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.85
¬ Plausible(go outside for even, requires open frontdoor and go outside)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.85
Remarkable(go outside for even, requires invite somebody to go with you)
Evidence: 0.90
¬ Remarkable(go outside for even, be motivated by relax and have some fun)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.24
¬ Typical(go outside for even, requires enjoy yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.29
¬ Typical(go outside for even, be motivated by relax and have some fun)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.33
¬ Typical(go outside for even, be used to go for walk)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.33
¬ Typical(go outside for even, causes relax and enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.37
¬ Typical(go outside for even, requires open frontdoor and go outside)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.44
¬ Typical(go outside for even, requires you leave house)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.48
¬ Salient(go outside for even, requires open frontdoor and go outside)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.51
¬ Salient(go outside for even, be motivated by relax and have some fun)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.54
¬ Salient(go outside for even, causes relax and enjoy yourself)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.51
¬ Typical(go outside for even, requires leave your house)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.63
¬ Salient(go outside for even, be used to go for walk)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.70
¬ Salient(go outside for even, requires enjoy yourself)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.75
¬ Salient(go outside for even, requires get ready and go)
0.36
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.94
Evidence: 0.28
Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.76
¬ Typical(go outside for even, requires invite someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.38
Salient(go outside for even, requires invite somebody to go with you)
Evidence: 0.28
¬ Typical(go outside for even, requires invite somebody to go with you)
Evidence: 0.85
¬ Remarkable(go outside for even, requires invite somebody to go with you)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(go outside for even, requires invite somebody to go with you)
Evidence: 0.28
¬ Typical(go outside for even, requires invite somebody to go with you)