go outside for even: requires leave your house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires leave your house 1.00
requires you leave house 0.99
be used to get out of house 0.82
requires invite somebody to go with you 0.81
be motivated by get out of house 0.81
requires not stay inside 0.81
requires put your shoe on 0.78
causes not be at home 0.77
requires invite someone 0.77
requires enjoy yourself 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.20
¬ Salient(go outside for even, requires leave your house)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.79
¬ Plausible(go outside for even, requires you leave house)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.24
¬ Salient(go outside for even, requires you leave house)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.51
Typical(go outside for even, requires leave your house)
Evidence: 0.44
¬ Typical(go outside for even, requires you leave house)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.07
¬ Salient(go outside for even, requires not stay inside)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.52
Remarkable(go outside for even, requires leave your house)
Evidence: 0.18
¬ Remarkable(go outside for even, requires not stay inside)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.51
Typical(go outside for even, requires leave your house)
Evidence: 0.28
¬ Typical(go outside for even, requires invite somebody to go with you)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.52
Remarkable(go outside for even, requires leave your house)
Evidence: 0.24
¬ Remarkable(go outside for even, causes not be at home)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.14
¬ Salient(go outside for even, causes not be at home)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.74
¬ Plausible(go outside for even, be used to get out of house)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.51
Typical(go outside for even, requires leave your house)
Evidence: 0.24
¬ Typical(go outside for even, requires enjoy yourself)
0.58
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.99
Evidence: 0.52
Remarkable(go outside for even, requires leave your house)
Evidence: 0.65
¬ Remarkable(go outside for even, requires you leave house)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.73
¬ Plausible(go outside for even, be motivated by get out of house)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.58
¬ Plausible(go outside for even, requires invite someone)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.51
Typical(go outside for even, requires leave your house)
Evidence: 0.38
¬ Typical(go outside for even, requires not stay inside)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.85
¬ Plausible(go outside for even, requires invite somebody to go with you)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.51
Typical(go outside for even, requires leave your house)
Evidence: 0.41
¬ Typical(go outside for even, be motivated by get out of house)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.90
¬ Plausible(go outside for even, requires not stay inside)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.52
Remarkable(go outside for even, requires leave your house)
Evidence: 0.38
¬ Remarkable(go outside for even, requires invite someone)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.82
¬ Plausible(go outside for even, causes not be at home)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.30
¬ Salient(go outside for even, be used to get out of house)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.51
Typical(go outside for even, requires leave your house)
Evidence: 0.50
¬ Typical(go outside for even, be used to get out of house)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.89
¬ Plausible(go outside for even, requires enjoy yourself)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.51
Typical(go outside for even, requires leave your house)
Evidence: 0.50
¬ Typical(go outside for even, causes not be at home)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.38
¬ Salient(go outside for even, requires invite somebody to go with you)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.52
Remarkable(go outside for even, requires leave your house)
Evidence: 0.66
¬ Remarkable(go outside for even, be used to get out of house)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.41
¬ Salient(go outside for even, be motivated by get out of house)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.41
¬ Salient(go outside for even, requires invite someone)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.51
Typical(go outside for even, requires leave your house)
Evidence: 0.76
¬ Typical(go outside for even, requires invite someone)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.52
Remarkable(go outside for even, requires leave your house)
Evidence: 0.85
¬ Remarkable(go outside for even, requires invite somebody to go with you)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.52
Remarkable(go outside for even, requires leave your house)
Evidence: 0.78
¬ Remarkable(go outside for even, requires enjoy yourself)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.52
Remarkable(go outside for even, requires leave your house)
Evidence: 0.85
¬ Remarkable(go outside for even, be motivated by get out of house)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.70
¬ Salient(go outside for even, requires enjoy yourself)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.20
Salient(go outside for even, requires leave your house)
Evidence: 0.51
¬ Typical(go outside for even, requires leave your house)
Evidence: 0.52
¬ Remarkable(go outside for even, requires leave your house)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.77
Plausible(go outside for even, requires leave your house)
Evidence: 0.51
¬ Typical(go outside for even, requires leave your house)