go to mall: be used to have good time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have good time 1.00
be used to good time 0.97
be motivated by you have nothing good to do 0.86
requires make sure you have enough money 0.85
requires make sure you have money 0.85
causes you buy thing you do not need 0.81
be motivated by you need to buy something 0.80
be motivated by you want to buy something 0.80
be used to spend too much money 0.79
requires find out where it be 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.52
¬ Salient(go to mall, be used to have good time)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.70
¬ Remarkable(go to mall, be used to good time)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.06
¬ Typical(go to mall, requires make sure you have enough money)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.05
¬ Typical(go to mall, requires make sure you have money)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.79
¬ Plausible(go to mall, be used to good time)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.05
¬ Typical(go to mall, causes you buy thing you do not need)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.16
¬ Typical(go to mall, be motivated by you have nothing good to do)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.04
¬ Typical(go to mall, be motivated by you need to buy something)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.06
¬ Typical(go to mall, be motivated by you want to buy something)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.32
¬ Salient(go to mall, be motivated by you have nothing good to do)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.85
¬ Remarkable(go to mall, be motivated by you have nothing good to do)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.45
¬ Typical(go to mall, be used to good time)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.97
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.55
¬ Salient(go to mall, be used to good time)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.95
¬ Remarkable(go to mall, requires make sure you have enough money)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.96
¬ Remarkable(go to mall, requires make sure you have money)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.95
¬ Plausible(go to mall, be motivated by you have nothing good to do)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.23
¬ Typical(go to mall, requires find out where it be)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.95
¬ Remarkable(go to mall, causes you buy thing you do not need)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.98
¬ Plausible(go to mall, requires make sure you have enough money)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.98
¬ Plausible(go to mall, requires make sure you have money)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.88
¬ Remarkable(go to mall, be used to spend too much money)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.96
¬ Remarkable(go to mall, be motivated by you need to buy something)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.96
¬ Remarkable(go to mall, be motivated by you want to buy something)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.81
Remarkable(go to mall, be used to have good time)
Evidence: 0.89
¬ Remarkable(go to mall, requires find out where it be)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.82
¬ Plausible(go to mall, be used to spend too much money)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.43
Typical(go to mall, be used to have good time)
Evidence: 0.33
¬ Typical(go to mall, be used to spend too much money)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.99
¬ Plausible(go to mall, causes you buy thing you do not need)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.89
¬ Plausible(go to mall, requires find out where it be)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.98
¬ Plausible(go to mall, be motivated by you need to buy something)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.97
¬ Plausible(go to mall, be motivated by you want to buy something)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.52
¬ Salient(go to mall, be used to spend too much money)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.50
¬ Salient(go to mall, requires find out where it be)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.76
¬ Salient(go to mall, requires make sure you have money)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.80
¬ Salient(go to mall, requires make sure you have enough money)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.73
¬ Salient(go to mall, be motivated by you want to buy something)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.81
¬ Salient(go to mall, causes you buy thing you do not need)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.80
¬ Salient(go to mall, be motivated by you need to buy something)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.52
Salient(go to mall, be used to have good time)
Evidence: 0.43
¬ Typical(go to mall, be used to have good time)
Evidence: 0.81
¬ Remarkable(go to mall, be used to have good time)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.78
Plausible(go to mall, be used to have good time)
Evidence: 0.43
¬ Typical(go to mall, be used to have good time)