go to market: requires have money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have money 1.00
requires money 0.96
requires get money 0.95
requires bring money 0.88
causes spend money 0.82
requires bring cash 0.80
be motivated by you do not have any food at home 0.79
requires get money out of atm 0.77
requires be 0.77
requires have desire 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.69
¬ Salient(go to market, requires have money)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.24
Typical(go to market, requires have money)
Evidence: 0.09
¬ Typical(go to market, requires get money)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.85
¬ Plausible(go to market, requires money)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.83
Remarkable(go to market, requires have money)
Evidence: 0.67
¬ Remarkable(go to market, requires money)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.96
¬ Plausible(go to market, requires get money)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.83
Remarkable(go to market, requires have money)
Evidence: 0.92
¬ Remarkable(go to market, requires get money)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.88
¬ Plausible(go to market, requires bring money)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.06
¬ Salient(go to market, be motivated by you do not have any food at home)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.83
Remarkable(go to market, requires have money)
Evidence: 0.80
¬ Remarkable(go to market, requires bring money)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.72
¬ Plausible(go to market, causes spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.67
¬ Salient(go to market, requires money)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.83
Remarkable(go to market, requires have money)
Evidence: 0.57
¬ Remarkable(go to market, causes spend money)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.83
Remarkable(go to market, requires have money)
Evidence: 0.54
¬ Remarkable(go to market, requires bring cash)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.83
Remarkable(go to market, requires have money)
Evidence: 0.44
¬ Remarkable(go to market, be motivated by you do not have any food at home)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.84
¬ Plausible(go to market, requires bring cash)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.76
¬ Salient(go to market, requires get money)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.24
Typical(go to market, requires have money)
Evidence: 0.33
¬ Typical(go to market, requires money)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.83
Remarkable(go to market, requires have money)
Evidence: 0.35
¬ Remarkable(go to market, requires have desire)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.83
Remarkable(go to market, requires have money)
Evidence: 0.47
¬ Remarkable(go to market, requires be)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.95
¬ Plausible(go to market, be motivated by you do not have any food at home)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.24
Typical(go to market, requires have money)
Evidence: 0.26
¬ Typical(go to market, requires bring money)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.68
¬ Plausible(go to market, requires have desire)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.66
¬ Salient(go to market, requires bring money)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.94
¬ Plausible(go to market, requires be)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.55
¬ Salient(go to market, causes spend money)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.24
Typical(go to market, requires have money)
Evidence: 0.21
¬ Typical(go to market, requires be)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.64
¬ Salient(go to market, requires bring cash)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.24
Typical(go to market, requires have money)
Evidence: 0.24
¬ Typical(go to market, be motivated by you do not have any food at home)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.54
¬ Salient(go to market, requires have desire)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.24
Typical(go to market, requires have money)
Evidence: 0.37
¬ Typical(go to market, requires bring cash)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.82
¬ Salient(go to market, requires be)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.82
Evidence: 0.24
Typical(go to market, requires have money)
Evidence: 0.55
¬ Typical(go to market, causes spend money)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.24
Typical(go to market, requires have money)
Evidence: 0.66
¬ Typical(go to market, requires have desire)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.69
Salient(go to market, requires have money)
Evidence: 0.24
¬ Typical(go to market, requires have money)
Evidence: 0.83
¬ Remarkable(go to market, requires have money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.89
Plausible(go to market, requires have money)
Evidence: 0.24
¬ Typical(go to market, requires have money)