go to market: requires get money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get money 1.00
requires money 0.95
requires have money 0.95
requires bring money 0.92
causes spend money 0.84
requires bring cash 0.83
requires get money out of atm 0.81
requires get in your car 0.81
requires get in car 0.80
be used to get some good 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.76
¬ Salient(go to market, requires get money)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.85
¬ Plausible(go to market, requires money)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.89
¬ Plausible(go to market, requires have money)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.92
Remarkable(go to market, requires get money)
Evidence: 0.67
¬ Remarkable(go to market, requires money)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.92
Remarkable(go to market, requires get money)
Evidence: 0.83
¬ Remarkable(go to market, requires have money)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.88
¬ Plausible(go to market, requires bring money)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.92
Remarkable(go to market, requires get money)
Evidence: 0.80
¬ Remarkable(go to market, requires bring money)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.72
¬ Plausible(go to market, causes spend money)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.84
¬ Plausible(go to market, requires bring cash)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.92
Remarkable(go to market, requires get money)
Evidence: 0.57
¬ Remarkable(go to market, causes spend money)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.92
Remarkable(go to market, requires get money)
Evidence: 0.54
¬ Remarkable(go to market, requires bring cash)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.67
¬ Salient(go to market, requires money)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.92
Remarkable(go to market, requires get money)
Evidence: 0.12
¬ Remarkable(go to market, requires get in car)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.69
¬ Salient(go to market, requires have money)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.09
¬ Salient(go to market, requires get in your car)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.07
¬ Salient(go to market, requires get in car)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.92
Remarkable(go to market, requires get money)
Evidence: 0.36
¬ Remarkable(go to market, requires get in your car)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.91
¬ Plausible(go to market, requires get in your car)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.80
¬ Plausible(go to market, requires get in car)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.66
¬ Salient(go to market, requires bring money)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.83
¬ Plausible(go to market, be used to get some good)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.92
Remarkable(go to market, requires get money)
Evidence: 0.85
¬ Remarkable(go to market, be used to get some good)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.09
Typical(go to market, requires get money)
Evidence: 0.24
¬ Typical(go to market, requires have money)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.55
¬ Salient(go to market, causes spend money)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.64
¬ Salient(go to market, requires bring cash)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.09
Typical(go to market, requires get money)
Evidence: 0.26
¬ Typical(go to market, requires bring money)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.59
¬ Salient(go to market, be used to get some good)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.09
Typical(go to market, requires get money)
Evidence: 0.33
¬ Typical(go to market, requires money)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.09
Typical(go to market, requires get money)
Evidence: 0.30
¬ Typical(go to market, be used to get some good)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.09
Typical(go to market, requires get money)
Evidence: 0.32
¬ Typical(go to market, requires get in your car)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.09
Typical(go to market, requires get money)
Evidence: 0.37
¬ Typical(go to market, requires bring cash)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.84
Evidence: 0.09
Typical(go to market, requires get money)
Evidence: 0.55
¬ Typical(go to market, causes spend money)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.09
Typical(go to market, requires get money)
Evidence: 0.65
¬ Typical(go to market, requires get in car)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.76
Salient(go to market, requires get money)
Evidence: 0.09
¬ Typical(go to market, requires get money)
Evidence: 0.92
¬ Remarkable(go to market, requires get money)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(go to market, requires get money)
Evidence: 0.09
¬ Typical(go to market, requires get money)