go to market: be used to get some good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get some good 1.00
be motivated by you do not have any food at home 0.82
causes get stuff 0.81
wants to bring home some fish 0.80
requires get money 0.79
requires get in your car 0.79
causes that you 0.77
requires get on your bicycle and go 0.77
requires get in car 0.77
requires bring money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.59
¬ Salient(go to market, be used to get some good)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.06
¬ Salient(go to market, be motivated by you do not have any food at home)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.85
Remarkable(go to market, be used to get some good)
Evidence: 0.44
¬ Remarkable(go to market, be motivated by you do not have any food at home)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.03
¬ Salient(go to market, requires get on your bicycle and go)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.09
¬ Salient(go to market, requires get in your car)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.85
Remarkable(go to market, be used to get some good)
Evidence: 0.11
¬ Remarkable(go to market, requires get on your bicycle and go)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.85
Remarkable(go to market, be used to get some good)
Evidence: 0.12
¬ Remarkable(go to market, requires get in car)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go to market, be used to get some good)
Evidence: 0.36
¬ Remarkable(go to market, requires get in your car)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.30
Typical(go to market, be used to get some good)
Evidence: 0.09
¬ Typical(go to market, requires get money)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.07
¬ Salient(go to market, requires get in car)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.30
Typical(go to market, be used to get some good)
Evidence: 0.17
¬ Typical(go to market, causes get stuff)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.85
Remarkable(go to market, be used to get some good)
Evidence: 0.81
¬ Remarkable(go to market, causes get stuff)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go to market, be used to get some good)
Evidence: 0.92
¬ Remarkable(go to market, requires get money)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.95
¬ Plausible(go to market, be motivated by you do not have any food at home)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.94
¬ Plausible(go to market, causes get stuff)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.30
Typical(go to market, be used to get some good)
Evidence: 0.24
¬ Typical(go to market, be motivated by you do not have any food at home)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.85
Remarkable(go to market, be used to get some good)
Evidence: 0.82
¬ Remarkable(go to market, causes that you)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.85
Remarkable(go to market, be used to get some good)
Evidence: 0.80
¬ Remarkable(go to market, requires bring money)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.91
¬ Plausible(go to market, requires get in your car)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.96
¬ Plausible(go to market, requires get money)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.80
¬ Plausible(go to market, requires get in car)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.87
¬ Plausible(go to market, causes that you)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.88
¬ Plausible(go to market, requires get on your bicycle and go)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.88
¬ Plausible(go to market, requires bring money)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.30
Typical(go to market, be used to get some good)
Evidence: 0.26
¬ Typical(go to market, causes that you)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.30
Typical(go to market, be used to get some good)
Evidence: 0.26
¬ Typical(go to market, requires bring money)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.30
Typical(go to market, be used to get some good)
Evidence: 0.32
¬ Typical(go to market, requires get in your car)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.64
¬ Salient(go to market, causes that you)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.77
¬ Salient(go to market, causes get stuff)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.66
¬ Salient(go to market, requires bring money)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.76
¬ Salient(go to market, requires get money)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.30
Typical(go to market, be used to get some good)
Evidence: 0.49
¬ Typical(go to market, requires get on your bicycle and go)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.30
Typical(go to market, be used to get some good)
Evidence: 0.65
¬ Typical(go to market, requires get in car)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.59
Salient(go to market, be used to get some good)
Evidence: 0.30
¬ Typical(go to market, be used to get some good)
Evidence: 0.85
¬ Remarkable(go to market, be used to get some good)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(go to market, be used to get some good)
Evidence: 0.30
¬ Typical(go to market, be used to get some good)