go to performance: be motivated by enjoy yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by enjoy yourself 1.00
be motivated by you need to relax 0.87
be motivated by you want to be entertain 0.86
be used to watch and enjoy person play something 0.83
be motivated by your friend be perform 0.80
be motivated by encourage your child 0.79
be motivated by your child be perform 0.79
requires take some friend with you 0.79
be motivated by see it 0.79
requires make sure you have your ticket 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.60
¬ Salient(go to performance, be motivated by enjoy yourself)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.87
Remarkable(go to performance, be motivated by enjoy yourself)
Evidence: 0.89
¬ Remarkable(go to performance, be motivated by you need to relax)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.28
Typical(go to performance, be motivated by enjoy yourself)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.92
¬ Plausible(go to performance, be motivated by you need to relax)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.28
Typical(go to performance, be motivated by enjoy yourself)
Evidence: 0.15
¬ Typical(go to performance, be used to watch and enjoy person play something)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Remarkable(go to performance, be motivated by enjoy yourself)
Evidence: 0.92
¬ Remarkable(go to performance, be used to watch and enjoy person play something)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.87
Remarkable(go to performance, be motivated by enjoy yourself)
Evidence: 0.63
¬ Remarkable(go to performance, be motivated by encourage your child)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.55
¬ Plausible(go to performance, be motivated by encourage your child)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Remarkable(go to performance, be motivated by enjoy yourself)
Evidence: 0.82
¬ Remarkable(go to performance, be motivated by your friend be perform)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.71
¬ Plausible(go to performance, be motivated by your friend be perform)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.91
¬ Plausible(go to performance, be used to watch and enjoy person play something)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.87
Remarkable(go to performance, be motivated by enjoy yourself)
Evidence: 0.83
¬ Remarkable(go to performance, be motivated by your child be perform)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.87
Remarkable(go to performance, be motivated by enjoy yourself)
Evidence: 0.87
¬ Remarkable(go to performance, requires take some friend with you)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.77
¬ Plausible(go to performance, be motivated by your child be perform)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.87
Remarkable(go to performance, be motivated by enjoy yourself)
Evidence: 0.91
¬ Remarkable(go to performance, requires make sure you have your ticket)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.28
Typical(go to performance, be motivated by enjoy yourself)
Evidence: 0.19
¬ Typical(go to performance, requires take some friend with you)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.91
¬ Plausible(go to performance, requires take some friend with you)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.87
¬ Plausible(go to performance, requires make sure you have your ticket)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.60
Salient(go to performance, be motivated by enjoy yourself)
Evidence: 0.42
¬ Salient(go to performance, be motivated by encourage your child)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.28
Typical(go to performance, be motivated by enjoy yourself)
Evidence: 0.21
¬ Typical(go to performance, requires make sure you have your ticket)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.60
Salient(go to performance, be motivated by enjoy yourself)
Evidence: 0.48
¬ Salient(go to performance, be motivated by your friend be perform)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.60
Salient(go to performance, be motivated by enjoy yourself)
Evidence: 0.71
¬ Salient(go to performance, be motivated by you need to relax)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.60
Salient(go to performance, be motivated by enjoy yourself)
Evidence: 0.53
¬ Salient(go to performance, be motivated by your child be perform)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.60
Salient(go to performance, be motivated by enjoy yourself)
Evidence: 0.66
¬ Salient(go to performance, be used to watch and enjoy person play something)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.60
Salient(go to performance, be motivated by enjoy yourself)
Evidence: 0.60
¬ Salient(go to performance, requires make sure you have your ticket)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.60
Salient(go to performance, be motivated by enjoy yourself)
Evidence: 0.68
¬ Salient(go to performance, requires take some friend with you)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.28
Typical(go to performance, be motivated by enjoy yourself)
Evidence: 0.39
¬ Typical(go to performance, be motivated by your child be perform)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.28
Typical(go to performance, be motivated by enjoy yourself)
Evidence: 0.46
¬ Typical(go to performance, be motivated by your friend be perform)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.28
Typical(go to performance, be motivated by enjoy yourself)
Evidence: 0.72
¬ Typical(go to performance, be motivated by encourage your child)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.60
Salient(go to performance, be motivated by enjoy yourself)
Evidence: 0.28
¬ Typical(go to performance, be motivated by enjoy yourself)
Evidence: 0.87
¬ Remarkable(go to performance, be motivated by enjoy yourself)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.84
Plausible(go to performance, be motivated by enjoy yourself)
Evidence: 0.28
¬ Typical(go to performance, be motivated by enjoy yourself)