go to performance: be used to watch and enjoy person play something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to watch and enjoy person play something 1.00
be motivated by see play 0.85
requires find out when it be play 0.83
be motivated by enjoy yourself 0.83
be motivated by you want to be entertain 0.82
be motivated by you need to relax 0.81
be motivated by see it 0.81
requires know where it be 0.80
requires take some friend with you 0.80
requires make sure you have your ticket 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.66
¬ Salient(go to performance, be used to watch and enjoy person play something)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Remarkable(go to performance, be used to watch and enjoy person play something)
Evidence: 0.85
¬ Remarkable(go to performance, be motivated by see play)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.76
¬ Plausible(go to performance, be motivated by see play)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Remarkable(go to performance, be used to watch and enjoy person play something)
Evidence: 0.87
¬ Remarkable(go to performance, requires find out when it be play)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.92
Remarkable(go to performance, be used to watch and enjoy person play something)
Evidence: 0.87
¬ Remarkable(go to performance, be motivated by enjoy yourself)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.79
¬ Plausible(go to performance, requires find out when it be play)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.84
¬ Plausible(go to performance, be motivated by enjoy yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Remarkable(go to performance, be used to watch and enjoy person play something)
Evidence: 0.89
¬ Remarkable(go to performance, be motivated by you need to relax)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Remarkable(go to performance, be used to watch and enjoy person play something)
Evidence: 0.84
¬ Remarkable(go to performance, requires know where it be)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.92
¬ Plausible(go to performance, be motivated by you need to relax)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Remarkable(go to performance, be used to watch and enjoy person play something)
Evidence: 0.87
¬ Remarkable(go to performance, requires take some friend with you)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.92
Remarkable(go to performance, be used to watch and enjoy person play something)
Evidence: 0.91
¬ Remarkable(go to performance, requires make sure you have your ticket)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.94
¬ Plausible(go to performance, requires know where it be)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.91
¬ Plausible(go to performance, requires take some friend with you)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.87
¬ Plausible(go to performance, requires make sure you have your ticket)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.66
Salient(go to performance, be used to watch and enjoy person play something)
Evidence: 0.51
¬ Salient(go to performance, be motivated by see play)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.15
Typical(go to performance, be used to watch and enjoy person play something)
Evidence: 0.14
¬ Typical(go to performance, requires know where it be)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.15
Typical(go to performance, be used to watch and enjoy person play something)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.66
Salient(go to performance, be used to watch and enjoy person play something)
Evidence: 0.49
¬ Salient(go to performance, requires find out when it be play)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.15
Typical(go to performance, be used to watch and enjoy person play something)
Evidence: 0.19
¬ Typical(go to performance, requires take some friend with you)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.66
Salient(go to performance, be used to watch and enjoy person play something)
Evidence: 0.60
¬ Salient(go to performance, be motivated by enjoy yourself)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.15
Typical(go to performance, be used to watch and enjoy person play something)
Evidence: 0.21
¬ Typical(go to performance, requires make sure you have your ticket)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.15
Typical(go to performance, be used to watch and enjoy person play something)
Evidence: 0.28
¬ Typical(go to performance, be motivated by enjoy yourself)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.66
Salient(go to performance, be used to watch and enjoy person play something)
Evidence: 0.60
¬ Salient(go to performance, requires make sure you have your ticket)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.66
Salient(go to performance, be used to watch and enjoy person play something)
Evidence: 0.71
¬ Salient(go to performance, be motivated by you need to relax)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.66
Salient(go to performance, be used to watch and enjoy person play something)
Evidence: 0.68
¬ Salient(go to performance, requires take some friend with you)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.66
Salient(go to performance, be used to watch and enjoy person play something)
Evidence: 0.76
¬ Salient(go to performance, requires know where it be)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.15
Typical(go to performance, be used to watch and enjoy person play something)
Evidence: 0.34
¬ Typical(go to performance, requires find out when it be play)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.15
Typical(go to performance, be used to watch and enjoy person play something)
Evidence: 0.39
¬ Typical(go to performance, be motivated by see play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.66
Salient(go to performance, be used to watch and enjoy person play something)
Evidence: 0.15
¬ Typical(go to performance, be used to watch and enjoy person play something)
Evidence: 0.92
¬ Remarkable(go to performance, be used to watch and enjoy person play something)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to performance, be used to watch and enjoy person play something)
Evidence: 0.15
¬ Typical(go to performance, be used to watch and enjoy person play something)