go to performance: requires find out when it be play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires find out when it be play 1.00
requires find out when it be 0.97
requires find out when it start 0.95
requires know where it be 0.88
be motivated by see play 0.85
be motivated by see it 0.84
be used to watch and enjoy person play something 0.83
requires take some friend with you 0.82
causes you may not like it 0.80
requires plan to be there on time 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.49
¬ Salient(go to performance, requires find out when it be play)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.87
Remarkable(go to performance, requires find out when it be play)
Evidence: 0.84
¬ Remarkable(go to performance, requires find out when it start)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.34
Typical(go to performance, requires find out when it be play)
Evidence: 0.14
¬ Typical(go to performance, requires know where it be)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.87
Remarkable(go to performance, requires find out when it be play)
Evidence: 0.84
¬ Remarkable(go to performance, requires know where it be)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.85
¬ Plausible(go to performance, requires find out when it start)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.34
Typical(go to performance, requires find out when it be play)
Evidence: 0.28
¬ Typical(go to performance, requires find out when it start)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.87
Remarkable(go to performance, requires find out when it be play)
Evidence: 0.85
¬ Remarkable(go to performance, be motivated by see play)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.34
Typical(go to performance, requires find out when it be play)
Evidence: 0.15
¬ Typical(go to performance, be used to watch and enjoy person play something)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Remarkable(go to performance, requires find out when it be play)
Evidence: 0.92
¬ Remarkable(go to performance, be used to watch and enjoy person play something)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.87
Remarkable(go to performance, requires find out when it be play)
Evidence: 0.87
¬ Remarkable(go to performance, requires take some friend with you)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Remarkable(go to performance, requires find out when it be play)
Evidence: 0.80
¬ Remarkable(go to performance, requires plan to be there on time)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.34
Typical(go to performance, requires find out when it be play)
Evidence: 0.19
¬ Typical(go to performance, requires take some friend with you)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Remarkable(go to performance, requires find out when it be play)
Evidence: 0.83
¬ Remarkable(go to performance, causes you may not like it)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.76
¬ Plausible(go to performance, be motivated by see play)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.94
¬ Plausible(go to performance, requires know where it be)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.77
¬ Plausible(go to performance, causes you may not like it)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.91
¬ Plausible(go to performance, be used to watch and enjoy person play something)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.82
¬ Plausible(go to performance, requires plan to be there on time)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.91
¬ Plausible(go to performance, requires take some friend with you)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.49
Salient(go to performance, requires find out when it be play)
Evidence: 0.60
¬ Salient(go to performance, requires find out when it start)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.34
Typical(go to performance, requires find out when it be play)
Evidence: 0.39
¬ Typical(go to performance, be motivated by see play)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.49
Salient(go to performance, requires find out when it be play)
Evidence: 0.51
¬ Salient(go to performance, be motivated by see play)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.34
Typical(go to performance, requires find out when it be play)
Evidence: 0.35
¬ Typical(go to performance, requires plan to be there on time)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.34
Typical(go to performance, requires find out when it be play)
Evidence: 0.39
¬ Typical(go to performance, causes you may not like it)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.49
Salient(go to performance, requires find out when it be play)
Evidence: 0.50
¬ Salient(go to performance, causes you may not like it)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.49
Salient(go to performance, requires find out when it be play)
Evidence: 0.59
¬ Salient(go to performance, requires plan to be there on time)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.49
Salient(go to performance, requires find out when it be play)
Evidence: 0.66
¬ Salient(go to performance, be used to watch and enjoy person play something)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.49
Salient(go to performance, requires find out when it be play)
Evidence: 0.76
¬ Salient(go to performance, requires know where it be)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.49
Salient(go to performance, requires find out when it be play)
Evidence: 0.68
¬ Salient(go to performance, requires take some friend with you)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.49
Salient(go to performance, requires find out when it be play)
Evidence: 0.34
¬ Typical(go to performance, requires find out when it be play)
Evidence: 0.87
¬ Remarkable(go to performance, requires find out when it be play)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.79
Plausible(go to performance, requires find out when it be play)
Evidence: 0.34
¬ Typical(go to performance, requires find out when it be play)