go to performance: be motivated by see play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by see play 1.00
be motivated by see it 0.93
be used to watch and enjoy person play something 0.85
requires find out when it be play 0.85
be motivated by you want to be entertain 0.82
be motivated by your friend be perform 0.79
be motivated by your child be perform 0.79
be motivated by you need to relax 0.78
requires know where it be 0.78
requires find out when it start 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.51
¬ Salient(go to performance, be motivated by see play)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.39
Typical(go to performance, be motivated by see play)
Evidence: 0.15
¬ Typical(go to performance, be used to watch and enjoy person play something)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.85
Remarkable(go to performance, be motivated by see play)
Evidence: 0.87
¬ Remarkable(go to performance, requires find out when it be play)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.85
Remarkable(go to performance, be motivated by see play)
Evidence: 0.92
¬ Remarkable(go to performance, be used to watch and enjoy person play something)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.39
Typical(go to performance, be motivated by see play)
Evidence: 0.14
¬ Typical(go to performance, requires know where it be)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.39
Typical(go to performance, be motivated by see play)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go to performance, be motivated by see play)
Evidence: 0.82
¬ Remarkable(go to performance, be motivated by your friend be perform)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.85
Remarkable(go to performance, be motivated by see play)
Evidence: 0.83
¬ Remarkable(go to performance, be motivated by your child be perform)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.79
¬ Plausible(go to performance, requires find out when it be play)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Remarkable(go to performance, be motivated by see play)
Evidence: 0.89
¬ Remarkable(go to performance, be motivated by you need to relax)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Remarkable(go to performance, be motivated by see play)
Evidence: 0.84
¬ Remarkable(go to performance, requires know where it be)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.85
Remarkable(go to performance, be motivated by see play)
Evidence: 0.84
¬ Remarkable(go to performance, requires find out when it start)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.91
¬ Plausible(go to performance, be used to watch and enjoy person play something)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.39
Typical(go to performance, be motivated by see play)
Evidence: 0.34
¬ Typical(go to performance, requires find out when it be play)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.71
¬ Plausible(go to performance, be motivated by your friend be perform)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.51
Salient(go to performance, be motivated by see play)
Evidence: 0.49
¬ Salient(go to performance, requires find out when it be play)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.77
¬ Plausible(go to performance, be motivated by your child be perform)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.39
Typical(go to performance, be motivated by see play)
Evidence: 0.28
¬ Typical(go to performance, requires find out when it start)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.85
¬ Plausible(go to performance, requires find out when it start)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.92
¬ Plausible(go to performance, be motivated by you need to relax)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.51
Salient(go to performance, be motivated by see play)
Evidence: 0.48
¬ Salient(go to performance, be motivated by your friend be perform)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.94
¬ Plausible(go to performance, requires know where it be)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.39
Typical(go to performance, be motivated by see play)
Evidence: 0.39
¬ Typical(go to performance, be motivated by your child be perform)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.51
Salient(go to performance, be motivated by see play)
Evidence: 0.53
¬ Salient(go to performance, be motivated by your child be perform)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.51
Salient(go to performance, be motivated by see play)
Evidence: 0.66
¬ Salient(go to performance, be used to watch and enjoy person play something)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.39
Typical(go to performance, be motivated by see play)
Evidence: 0.46
¬ Typical(go to performance, be motivated by your friend be perform)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.51
Salient(go to performance, be motivated by see play)
Evidence: 0.60
¬ Salient(go to performance, requires find out when it start)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.51
Salient(go to performance, be motivated by see play)
Evidence: 0.71
¬ Salient(go to performance, be motivated by you need to relax)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.51
Salient(go to performance, be motivated by see play)
Evidence: 0.76
¬ Salient(go to performance, requires know where it be)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.51
Salient(go to performance, be motivated by see play)
Evidence: 0.39
¬ Typical(go to performance, be motivated by see play)
Evidence: 0.85
¬ Remarkable(go to performance, be motivated by see play)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.76
Plausible(go to performance, be motivated by see play)
Evidence: 0.39
¬ Typical(go to performance, be motivated by see play)