go to performance: be motivated by you need to relax

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you need to relax 1.00
be motivated by enjoy yourself 0.87
be motivated by you want to be entertain 0.86
requires take some friend with you 0.82
be used to watch and enjoy person play something 0.81
requires make sure you have your ticket 0.81
causes you may not like it 0.81
be motivated by see it 0.80
be motivated by encourage your child 0.79
requires go 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.71
¬ Salient(go to performance, be motivated by you need to relax)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.84
¬ Plausible(go to performance, be motivated by enjoy yourself)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.89
Remarkable(go to performance, be motivated by you need to relax)
Evidence: 0.87
¬ Remarkable(go to performance, be motivated by enjoy yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.91
¬ Plausible(go to performance, requires take some friend with you)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.55
¬ Plausible(go to performance, be motivated by encourage your child)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.77
¬ Plausible(go to performance, causes you may not like it)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.91
¬ Plausible(go to performance, be used to watch and enjoy person play something)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.87
¬ Plausible(go to performance, requires make sure you have your ticket)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.16
Typical(go to performance, be motivated by you need to relax)
Evidence: 0.07
¬ Typical(go to performance, requires go)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Remarkable(go to performance, be motivated by you need to relax)
Evidence: 0.87
¬ Remarkable(go to performance, requires take some friend with you)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.89
Remarkable(go to performance, be motivated by you need to relax)
Evidence: 0.63
¬ Remarkable(go to performance, be motivated by encourage your child)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(go to performance, be motivated by you need to relax)
Evidence: 0.83
¬ Remarkable(go to performance, causes you may not like it)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.99
¬ Plausible(go to performance, requires go)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.89
Remarkable(go to performance, be motivated by you need to relax)
Evidence: 0.92
¬ Remarkable(go to performance, be used to watch and enjoy person play something)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(go to performance, be motivated by you need to relax)
Evidence: 0.91
¬ Remarkable(go to performance, requires make sure you have your ticket)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.71
Salient(go to performance, be motivated by you need to relax)
Evidence: 0.60
¬ Salient(go to performance, be motivated by enjoy yourself)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.89
Remarkable(go to performance, be motivated by you need to relax)
Evidence: 0.77
¬ Remarkable(go to performance, requires go)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.16
Typical(go to performance, be motivated by you need to relax)
Evidence: 0.15
¬ Typical(go to performance, be used to watch and enjoy person play something)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.71
Salient(go to performance, be motivated by you need to relax)
Evidence: 0.42
¬ Salient(go to performance, be motivated by encourage your child)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.16
Typical(go to performance, be motivated by you need to relax)
Evidence: 0.19
¬ Typical(go to performance, requires take some friend with you)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.71
Salient(go to performance, be motivated by you need to relax)
Evidence: 0.50
¬ Salient(go to performance, causes you may not like it)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.16
Typical(go to performance, be motivated by you need to relax)
Evidence: 0.28
¬ Typical(go to performance, be motivated by enjoy yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.71
Salient(go to performance, be motivated by you need to relax)
Evidence: 0.60
¬ Salient(go to performance, requires make sure you have your ticket)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.16
Typical(go to performance, be motivated by you need to relax)
Evidence: 0.21
¬ Typical(go to performance, requires make sure you have your ticket)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.71
Salient(go to performance, be motivated by you need to relax)
Evidence: 0.66
¬ Salient(go to performance, be used to watch and enjoy person play something)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.71
Salient(go to performance, be motivated by you need to relax)
Evidence: 0.68
¬ Salient(go to performance, requires take some friend with you)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.71
Salient(go to performance, be motivated by you need to relax)
Evidence: 0.90
¬ Salient(go to performance, requires go)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.16
Typical(go to performance, be motivated by you need to relax)
Evidence: 0.39
¬ Typical(go to performance, causes you may not like it)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.16
Typical(go to performance, be motivated by you need to relax)
Evidence: 0.72
¬ Typical(go to performance, be motivated by encourage your child)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Salient(go to performance, be motivated by you need to relax)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)
Evidence: 0.89
¬ Remarkable(go to performance, be motivated by you need to relax)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Plausible(go to performance, be motivated by you need to relax)
Evidence: 0.16
¬ Typical(go to performance, be motivated by you need to relax)