go to performance: causes thrill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes thrill 1.00
causes joy 0.84
causes pleasure 0.83
causes fun 0.80
be motivated by experience something enjoyable 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.66
Plausible(go to performance, causes thrill)
Evidence: 0.50
¬ Salient(go to performance, causes thrill)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.66
Plausible(go to performance, causes thrill)
Evidence: 0.50
¬ Plausible(go to performance, causes joy)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.50
Salient(go to performance, causes thrill)
Evidence: 0.39
¬ Salient(go to performance, causes joy)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.67
Typical(go to performance, causes thrill)
Evidence: 0.63
¬ Typical(go to performance, causes pleasure)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.50
Salient(go to performance, causes thrill)
Evidence: 0.45
¬ Salient(go to performance, causes pleasure)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.66
Plausible(go to performance, causes thrill)
Evidence: 0.69
¬ Plausible(go to performance, causes pleasure)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.67
Typical(go to performance, causes thrill)
Evidence: 0.50
¬ Typical(go to performance, be motivated by experience something enjoyable)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.67
Typical(go to performance, causes thrill)
Evidence: 0.63
¬ Typical(go to performance, causes fun)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.66
Plausible(go to performance, causes thrill)
Evidence: 0.64
¬ Plausible(go to performance, causes fun)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.40
Remarkable(go to performance, causes thrill)
Evidence: 0.42
¬ Remarkable(go to performance, causes pleasure)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.67
Typical(go to performance, causes thrill)
Evidence: 0.82
¬ Typical(go to performance, causes joy)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.50
Salient(go to performance, causes thrill)
Evidence: 0.48
¬ Salient(go to performance, causes fun)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.40
Remarkable(go to performance, causes thrill)
Evidence: 0.47
¬ Remarkable(go to performance, causes joy)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.66
Plausible(go to performance, causes thrill)
Evidence: 0.71
¬ Plausible(go to performance, be motivated by experience something enjoyable)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.50
Salient(go to performance, causes thrill)
Evidence: 0.52
¬ Salient(go to performance, be motivated by experience something enjoyable)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.40
Remarkable(go to performance, causes thrill)
Evidence: 0.61
¬ Remarkable(go to performance, causes fun)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.40
Remarkable(go to performance, causes thrill)
Evidence: 0.75
¬ Remarkable(go to performance, be motivated by experience something enjoyable)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.50
Salient(go to performance, causes thrill)
Evidence: 0.67
¬ Typical(go to performance, causes thrill)
Evidence: 0.40
¬ Remarkable(go to performance, causes thrill)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.66
Plausible(go to performance, causes thrill)
Evidence: 0.67
¬ Typical(go to performance, causes thrill)