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go to performance
:
causes thrill
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes thrill
1.00
causes joy
0.84
causes pleasure
0.83
causes fun
0.80
be motivated by experience something enjoyable
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.66
Plausible(
go to performance
,
causes thrill
)
⋁
Evidence:
0.50
¬ Salient(
go to performance
,
causes thrill
)
Similarity expansion
0.60
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.84
Evidence:
0.66
Plausible(
go to performance
,
causes thrill
)
⋁
Evidence:
0.50
¬ Plausible(
go to performance
,
causes joy
)
0.58
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.84
Evidence:
0.50
Salient(
go to performance
,
causes thrill
)
⋁
Evidence:
0.39
¬ Salient(
go to performance
,
causes joy
)
0.56
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.83
Evidence:
0.67
Typical(
go to performance
,
causes thrill
)
⋁
Evidence:
0.63
¬ Typical(
go to performance
,
causes pleasure
)
0.55
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.83
Evidence:
0.50
Salient(
go to performance
,
causes thrill
)
⋁
Evidence:
0.45
¬ Salient(
go to performance
,
causes pleasure
)
0.54
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.83
Evidence:
0.66
Plausible(
go to performance
,
causes thrill
)
⋁
Evidence:
0.69
¬ Plausible(
go to performance
,
causes pleasure
)
0.54
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.76
Evidence:
0.67
Typical(
go to performance
,
causes thrill
)
⋁
Evidence:
0.50
¬ Typical(
go to performance
,
be motivated by experience something enjoyable
)
0.54
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.80
Evidence:
0.67
Typical(
go to performance
,
causes thrill
)
⋁
Evidence:
0.63
¬ Typical(
go to performance
,
causes fun
)
0.53
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.80
Evidence:
0.66
Plausible(
go to performance
,
causes thrill
)
⋁
Evidence:
0.64
¬ Plausible(
go to performance
,
causes fun
)
0.53
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.83
Evidence:
0.40
Remarkable(
go to performance
,
causes thrill
)
⋁
Evidence:
0.42
¬ Remarkable(
go to performance
,
causes pleasure
)
0.52
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.84
Evidence:
0.67
Typical(
go to performance
,
causes thrill
)
⋁
Evidence:
0.82
¬ Typical(
go to performance
,
causes joy
)
0.52
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.80
Evidence:
0.50
Salient(
go to performance
,
causes thrill
)
⋁
Evidence:
0.48
¬ Salient(
go to performance
,
causes fun
)
0.51
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.84
Evidence:
0.40
Remarkable(
go to performance
,
causes thrill
)
⋁
Evidence:
0.47
¬ Remarkable(
go to performance
,
causes joy
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.76
Evidence:
0.66
Plausible(
go to performance
,
causes thrill
)
⋁
Evidence:
0.71
¬ Plausible(
go to performance
,
be motivated by experience something enjoyable
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.76
Evidence:
0.50
Salient(
go to performance
,
causes thrill
)
⋁
Evidence:
0.52
¬ Salient(
go to performance
,
be motivated by experience something enjoyable
)
0.43
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.80
Evidence:
0.40
Remarkable(
go to performance
,
causes thrill
)
⋁
Evidence:
0.61
¬ Remarkable(
go to performance
,
causes fun
)
0.35
Rule weight:
0.85
Evidence weight:
0.55
Similarity weight:
0.76
Evidence:
0.40
Remarkable(
go to performance
,
causes thrill
)
⋁
Evidence:
0.75
¬ Remarkable(
go to performance
,
be motivated by experience something enjoyable
)
...
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.50
Salient(
go to performance
,
causes thrill
)
⋁
Evidence:
0.67
¬ Typical(
go to performance
,
causes thrill
)
⋁
Evidence:
0.40
¬ Remarkable(
go to performance
,
causes thrill
)
Typical implies Plausible
0.37
Rule weight:
0.48
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.66
Plausible(
go to performance
,
causes thrill
)
⋁
Evidence:
0.67
¬ Typical(
go to performance
,
causes thrill
)