go to performance: causes pleasure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes pleasure 1.00
causes joy 0.83
causes thrill 0.83
causes fun 0.78
be used to enjoyment 0.78
causes happiness 0.77
causes enjoy oneself 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.69
Plausible(go to performance, causes pleasure)
Evidence: 0.45
¬ Salient(go to performance, causes pleasure)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.63
Typical(go to performance, causes pleasure)
Evidence: 0.20
¬ Typical(go to performance, be used to enjoyment)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.69
Plausible(go to performance, causes pleasure)
Evidence: 0.50
¬ Plausible(go to performance, causes joy)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.69
Plausible(go to performance, causes pleasure)
Evidence: 0.43
¬ Plausible(go to performance, causes happiness)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.69
Plausible(go to performance, causes pleasure)
Evidence: 0.66
¬ Plausible(go to performance, causes thrill)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.45
Salient(go to performance, causes pleasure)
Evidence: 0.39
¬ Salient(go to performance, causes joy)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.42
Remarkable(go to performance, causes pleasure)
Evidence: 0.40
¬ Remarkable(go to performance, causes thrill)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.69
Plausible(go to performance, causes pleasure)
Evidence: 0.64
¬ Plausible(go to performance, causes fun)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.63
Typical(go to performance, causes pleasure)
Evidence: 0.67
¬ Typical(go to performance, causes thrill)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.42
Remarkable(go to performance, causes pleasure)
Evidence: 0.35
¬ Remarkable(go to performance, causes happiness)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.42
Remarkable(go to performance, causes pleasure)
Evidence: 0.47
¬ Remarkable(go to performance, causes joy)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.63
Typical(go to performance, causes pleasure)
Evidence: 0.56
¬ Typical(go to performance, causes enjoy oneself)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.63
Typical(go to performance, causes pleasure)
Evidence: 0.63
¬ Typical(go to performance, causes fun)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.45
Salient(go to performance, causes pleasure)
Evidence: 0.50
¬ Salient(go to performance, causes thrill)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.45
Salient(go to performance, causes pleasure)
Evidence: 0.40
¬ Salient(go to performance, causes happiness)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.69
Plausible(go to performance, causes pleasure)
Evidence: 0.72
¬ Plausible(go to performance, causes enjoy oneself)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.63
Typical(go to performance, causes pleasure)
Evidence: 0.82
¬ Typical(go to performance, causes joy)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.45
Salient(go to performance, causes pleasure)
Evidence: 0.48
¬ Salient(go to performance, causes fun)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.69
Plausible(go to performance, causes pleasure)
Evidence: 0.94
¬ Plausible(go to performance, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.42
Remarkable(go to performance, causes pleasure)
Evidence: 0.48
¬ Remarkable(go to performance, causes enjoy oneself)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.45
Salient(go to performance, causes pleasure)
Evidence: 0.55
¬ Salient(go to performance, causes enjoy oneself)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.42
Remarkable(go to performance, causes pleasure)
Evidence: 0.57
¬ Remarkable(go to performance, be used to enjoyment)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.63
Typical(go to performance, causes pleasure)
Evidence: 0.91
¬ Typical(go to performance, causes happiness)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.42
Remarkable(go to performance, causes pleasure)
Evidence: 0.61
¬ Remarkable(go to performance, causes fun)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.45
Salient(go to performance, causes pleasure)
Evidence: 0.81
¬ Salient(go to performance, be used to enjoyment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.45
Salient(go to performance, causes pleasure)
Evidence: 0.63
¬ Typical(go to performance, causes pleasure)
Evidence: 0.42
¬ Remarkable(go to performance, causes pleasure)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.69
Plausible(go to performance, causes pleasure)
Evidence: 0.63
¬ Typical(go to performance, causes pleasure)