go to performance: causes fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes fun 1.00
be used to fun 0.94
be motivated by experience something enjoyable 0.81
causes thrill 0.80
causes pleasure 0.78
causes joy 0.78
causes enjoy oneself 0.76
causes laugh or cry 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.48
¬ Salient(go to performance, causes fun)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.63
Typical(go to performance, causes fun)
Evidence: 0.59
¬ Typical(go to performance, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.61
Remarkable(go to performance, causes fun)
Evidence: 0.58
¬ Remarkable(go to performance, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.68
¬ Plausible(go to performance, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.48
Salient(go to performance, causes fun)
Evidence: 0.52
¬ Salient(go to performance, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.61
Remarkable(go to performance, causes fun)
Evidence: 0.40
¬ Remarkable(go to performance, causes thrill)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.61
Remarkable(go to performance, causes fun)
Evidence: 0.30
¬ Remarkable(go to performance, causes laugh or cry)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.63
Typical(go to performance, causes fun)
Evidence: 0.50
¬ Typical(go to performance, be motivated by experience something enjoyable)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.61
Remarkable(go to performance, causes fun)
Evidence: 0.42
¬ Remarkable(go to performance, causes pleasure)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.48
Salient(go to performance, causes fun)
Evidence: 0.26
¬ Salient(go to performance, causes laugh or cry)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.61
Remarkable(go to performance, causes fun)
Evidence: 0.47
¬ Remarkable(go to performance, causes joy)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.50
¬ Plausible(go to performance, causes joy)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.47
¬ Plausible(go to performance, causes laugh or cry)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.48
Salient(go to performance, causes fun)
Evidence: 0.39
¬ Salient(go to performance, causes joy)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.61
Remarkable(go to performance, causes fun)
Evidence: 0.48
¬ Remarkable(go to performance, causes enjoy oneself)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.66
¬ Plausible(go to performance, causes thrill)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.63
Typical(go to performance, causes fun)
Evidence: 0.67
¬ Typical(go to performance, causes thrill)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.71
¬ Plausible(go to performance, be motivated by experience something enjoyable)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.48
Salient(go to performance, causes fun)
Evidence: 0.45
¬ Salient(go to performance, causes pleasure)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.63
Typical(go to performance, causes fun)
Evidence: 0.63
¬ Typical(go to performance, causes pleasure)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.63
Typical(go to performance, causes fun)
Evidence: 0.56
¬ Typical(go to performance, causes enjoy oneself)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.48
Salient(go to performance, causes fun)
Evidence: 0.52
¬ Salient(go to performance, be motivated by experience something enjoyable)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.48
Salient(go to performance, causes fun)
Evidence: 0.50
¬ Salient(go to performance, causes thrill)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.69
¬ Plausible(go to performance, causes pleasure)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.61
Remarkable(go to performance, causes fun)
Evidence: 0.75
¬ Remarkable(go to performance, be motivated by experience something enjoyable)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.72
¬ Plausible(go to performance, causes enjoy oneself)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.63
Typical(go to performance, causes fun)
Evidence: 0.82
¬ Typical(go to performance, causes joy)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.48
Salient(go to performance, causes fun)
Evidence: 0.55
¬ Salient(go to performance, causes enjoy oneself)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.63
Typical(go to performance, causes fun)
Evidence: 0.91
¬ Typical(go to performance, causes laugh or cry)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Salient(go to performance, causes fun)
Evidence: 0.63
¬ Typical(go to performance, causes fun)
Evidence: 0.61
¬ Remarkable(go to performance, causes fun)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.64
Plausible(go to performance, causes fun)
Evidence: 0.63
¬ Typical(go to performance, causes fun)