go to performance: be motivated by experience something enjoyable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by experience something enjoyable 1.00
be used to fun 0.83
causes fun 0.81
be used to enjoyment 0.78
be used to enjoy play 0.76
be motivated by you be part of performance 0.76
causes thrill 0.76
be used to enjoy movie 0.76
be motivated by listen to good music 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.52
¬ Salient(go to performance, be motivated by experience something enjoyable)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.75
Remarkable(go to performance, be motivated by experience something enjoyable)
Evidence: 0.58
¬ Remarkable(go to performance, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.50
Typical(go to performance, be motivated by experience something enjoyable)
Evidence: 0.20
¬ Typical(go to performance, be used to enjoyment)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.75
Remarkable(go to performance, be motivated by experience something enjoyable)
Evidence: 0.61
¬ Remarkable(go to performance, causes fun)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.75
Remarkable(go to performance, be motivated by experience something enjoyable)
Evidence: 0.40
¬ Remarkable(go to performance, causes thrill)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.75
Remarkable(go to performance, be motivated by experience something enjoyable)
Evidence: 0.57
¬ Remarkable(go to performance, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.68
¬ Plausible(go to performance, be used to fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.75
Remarkable(go to performance, be motivated by experience something enjoyable)
Evidence: 0.52
¬ Remarkable(go to performance, be used to enjoy movie)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.64
¬ Plausible(go to performance, causes fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.51
¬ Plausible(go to performance, be used to enjoy movie)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.50
¬ Plausible(go to performance, be motivated by listen to good music)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.75
Remarkable(go to performance, be motivated by experience something enjoyable)
Evidence: 0.65
¬ Remarkable(go to performance, be motivated by listen to good music)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.52
Salient(go to performance, be motivated by experience something enjoyable)
Evidence: 0.48
¬ Salient(go to performance, causes fun)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.52
Salient(go to performance, be motivated by experience something enjoyable)
Evidence: 0.37
¬ Salient(go to performance, be used to enjoy movie)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.52
Salient(go to performance, be motivated by experience something enjoyable)
Evidence: 0.52
¬ Salient(go to performance, be used to fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.75
Remarkable(go to performance, be motivated by experience something enjoyable)
Evidence: 0.76
¬ Remarkable(go to performance, be used to enjoy play)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.66
¬ Plausible(go to performance, causes thrill)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.72
¬ Plausible(go to performance, be used to enjoy play)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.52
Salient(go to performance, be motivated by experience something enjoyable)
Evidence: 0.41
¬ Salient(go to performance, be motivated by listen to good music)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.50
Typical(go to performance, be motivated by experience something enjoyable)
Evidence: 0.59
¬ Typical(go to performance, be used to fun)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.52
Salient(go to performance, be motivated by experience something enjoyable)
Evidence: 0.49
¬ Salient(go to performance, be used to enjoy play)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.50
Typical(go to performance, be motivated by experience something enjoyable)
Evidence: 0.48
¬ Typical(go to performance, be used to enjoy play)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.52
Salient(go to performance, be motivated by experience something enjoyable)
Evidence: 0.50
¬ Salient(go to performance, causes thrill)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.94
¬ Plausible(go to performance, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.50
Typical(go to performance, be motivated by experience something enjoyable)
Evidence: 0.63
¬ Typical(go to performance, causes fun)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.50
Typical(go to performance, be motivated by experience something enjoyable)
Evidence: 0.67
¬ Typical(go to performance, causes thrill)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.52
Salient(go to performance, be motivated by experience something enjoyable)
Evidence: 0.81
¬ Salient(go to performance, be used to enjoyment)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.50
Typical(go to performance, be motivated by experience something enjoyable)
Evidence: 0.76
¬ Typical(go to performance, be motivated by listen to good music)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.50
Typical(go to performance, be motivated by experience something enjoyable)
Evidence: 0.79
¬ Typical(go to performance, be used to enjoy movie)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.52
Salient(go to performance, be motivated by experience something enjoyable)
Evidence: 0.50
¬ Typical(go to performance, be motivated by experience something enjoyable)
Evidence: 0.75
¬ Remarkable(go to performance, be motivated by experience something enjoyable)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.71
Plausible(go to performance, be motivated by experience something enjoyable)
Evidence: 0.50
¬ Typical(go to performance, be motivated by experience something enjoyable)