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go to store
:
be motivated by you need something
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by you need something
1.00
be motivated by need to buy something
0.94
be motivated by you neede to buy something
0.91
requires decide what you need
0.89
be used to purchase thing that you need
0.88
be motivated by buy something
0.87
requires know how to get there
0.86
requires list what you need to buy
0.86
causes meet someone you know
0.85
requires have some way to get there
0.84
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.77
¬ Salient(
go to store
,
be motivated by you need something
)
Similarity expansion
0.75
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.91
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.97
¬ Plausible(
go to store
,
be motivated by you neede to buy something
)
0.73
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.88
Evidence:
0.09
Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.03
¬ Typical(
go to store
,
be used to purchase thing that you need
)
0.73
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.89
Evidence:
0.09
Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.04
¬ Typical(
go to store
,
requires decide what you need
)
0.73
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.89
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.99
¬ Plausible(
go to store
,
requires decide what you need
)
0.73
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.88
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
1.00
¬ Plausible(
go to store
,
be used to purchase thing that you need
)
0.73
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.91
Evidence:
0.09
Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.07
¬ Typical(
go to store
,
be motivated by you neede to buy something
)
0.72
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.91
Evidence:
0.92
Remarkable(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.95
¬ Remarkable(
go to store
,
be motivated by you neede to buy something
)
0.72
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.87
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.95
¬ Plausible(
go to store
,
be motivated by buy something
)
0.71
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.86
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.99
¬ Plausible(
go to store
,
requires know how to get there
)
0.71
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.86
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.98
¬ Plausible(
go to store
,
requires list what you need to buy
)
0.70
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.89
Evidence:
0.92
Remarkable(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.92
¬ Remarkable(
go to store
,
requires decide what you need
)
0.70
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.86
Evidence:
0.09
Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.04
¬ Typical(
go to store
,
requires know how to get there
)
0.70
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.85
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.90
¬ Plausible(
go to store
,
causes meet someone you know
)
0.70
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.88
Evidence:
0.92
Remarkable(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.96
¬ Remarkable(
go to store
,
be used to purchase thing that you need
)
0.70
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.86
Evidence:
0.09
Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.05
¬ Typical(
go to store
,
requires list what you need to buy
)
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.84
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.99
¬ Plausible(
go to store
,
requires have some way to get there
)
0.69
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.87
Evidence:
0.92
Remarkable(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.94
¬ Remarkable(
go to store
,
be motivated by buy something
)
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.84
Evidence:
0.09
Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.05
¬ Typical(
go to store
,
requires have some way to get there
)
0.68
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.86
Evidence:
0.92
Remarkable(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.94
¬ Remarkable(
go to store
,
requires know how to get there
)
0.68
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.86
Evidence:
0.92
Remarkable(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.95
¬ Remarkable(
go to store
,
requires list what you need to buy
)
0.67
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.85
Evidence:
0.92
Remarkable(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.90
¬ Remarkable(
go to store
,
causes meet someone you know
)
0.67
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.87
Evidence:
0.09
Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.10
¬ Typical(
go to store
,
be motivated by buy something
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.92
Remarkable(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.95
¬ Remarkable(
go to store
,
requires have some way to get there
)
0.64
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.91
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.74
¬ Salient(
go to store
,
be motivated by you neede to buy something
)
0.62
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.87
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.70
¬ Salient(
go to store
,
be motivated by buy something
)
0.62
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.85
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.62
¬ Salient(
go to store
,
causes meet someone you know
)
0.60
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.86
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.79
¬ Salient(
go to store
,
requires list what you need to buy
)
0.60
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.88
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.91
¬ Salient(
go to store
,
be used to purchase thing that you need
)
0.60
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.89
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.92
¬ Salient(
go to store
,
requires decide what you need
)
0.59
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.85
Evidence:
0.09
Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.21
¬ Typical(
go to store
,
causes meet someone you know
)
0.59
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.86
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.86
¬ Salient(
go to store
,
requires know how to get there
)
0.58
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.84
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.85
¬ Salient(
go to store
,
requires have some way to get there
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.77
Salient(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.09
¬ Typical(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.92
¬ Remarkable(
go to store
,
be motivated by you need something
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.96
Plausible(
go to store
,
be motivated by you need something
)
⋁
Evidence:
0.09
¬ Typical(
go to store
,
be motivated by you need something
)