go to store: be motivated by you need something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you need something 1.00
be motivated by need to buy something 0.94
be motivated by you neede to buy something 0.91
requires decide what you need 0.89
be used to purchase thing that you need 0.88
be motivated by buy something 0.87
requires know how to get there 0.86
requires list what you need to buy 0.86
causes meet someone you know 0.85
requires have some way to get there 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.77
¬ Salient(go to store, be motivated by you need something)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.97
¬ Plausible(go to store, be motivated by you neede to buy something)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.09
Typical(go to store, be motivated by you need something)
Evidence: 0.03
¬ Typical(go to store, be used to purchase thing that you need)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.09
Typical(go to store, be motivated by you need something)
Evidence: 0.04
¬ Typical(go to store, requires decide what you need)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.99
¬ Plausible(go to store, requires decide what you need)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 1.00
¬ Plausible(go to store, be used to purchase thing that you need)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.09
Typical(go to store, be motivated by you need something)
Evidence: 0.07
¬ Typical(go to store, be motivated by you neede to buy something)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Remarkable(go to store, be motivated by you need something)
Evidence: 0.95
¬ Remarkable(go to store, be motivated by you neede to buy something)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.95
¬ Plausible(go to store, be motivated by buy something)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.99
¬ Plausible(go to store, requires know how to get there)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.98
¬ Plausible(go to store, requires list what you need to buy)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(go to store, be motivated by you need something)
Evidence: 0.92
¬ Remarkable(go to store, requires decide what you need)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.09
Typical(go to store, be motivated by you need something)
Evidence: 0.04
¬ Typical(go to store, requires know how to get there)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.90
¬ Plausible(go to store, causes meet someone you know)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(go to store, be motivated by you need something)
Evidence: 0.96
¬ Remarkable(go to store, be used to purchase thing that you need)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.09
Typical(go to store, be motivated by you need something)
Evidence: 0.05
¬ Typical(go to store, requires list what you need to buy)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.99
¬ Plausible(go to store, requires have some way to get there)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Remarkable(go to store, be motivated by you need something)
Evidence: 0.94
¬ Remarkable(go to store, be motivated by buy something)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.09
Typical(go to store, be motivated by you need something)
Evidence: 0.05
¬ Typical(go to store, requires have some way to get there)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Remarkable(go to store, be motivated by you need something)
Evidence: 0.94
¬ Remarkable(go to store, requires know how to get there)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Remarkable(go to store, be motivated by you need something)
Evidence: 0.95
¬ Remarkable(go to store, requires list what you need to buy)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Remarkable(go to store, be motivated by you need something)
Evidence: 0.90
¬ Remarkable(go to store, causes meet someone you know)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.09
Typical(go to store, be motivated by you need something)
Evidence: 0.10
¬ Typical(go to store, be motivated by buy something)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.92
Remarkable(go to store, be motivated by you need something)
Evidence: 0.95
¬ Remarkable(go to store, requires have some way to get there)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.74
¬ Salient(go to store, be motivated by you neede to buy something)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.70
¬ Salient(go to store, be motivated by buy something)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.62
¬ Salient(go to store, causes meet someone you know)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.79
¬ Salient(go to store, requires list what you need to buy)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.91
¬ Salient(go to store, be used to purchase thing that you need)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.92
¬ Salient(go to store, requires decide what you need)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.09
Typical(go to store, be motivated by you need something)
Evidence: 0.21
¬ Typical(go to store, causes meet someone you know)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.86
¬ Salient(go to store, requires know how to get there)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.85
¬ Salient(go to store, requires have some way to get there)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Salient(go to store, be motivated by you need something)
Evidence: 0.09
¬ Typical(go to store, be motivated by you need something)
Evidence: 0.92
¬ Remarkable(go to store, be motivated by you need something)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(go to store, be motivated by you need something)
Evidence: 0.09
¬ Typical(go to store, be motivated by you need something)