go to store: requires know how to get there

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires know how to get there 1.00
requires have some way to get there 0.92
requires decide what you need 0.89
be motivated by you need something 0.86
requires know where store be 0.86
causes meet someone you know 0.85
be used to think 0.85
requires list what you need to buy 0.84
be used to purchase thing that you need 0.84
requires bring money with you 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.86
¬ Salient(go to store, requires know how to get there)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.99
¬ Plausible(go to store, requires have some way to get there)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.04
Typical(go to store, requires know how to get there)
Evidence: 0.05
¬ Typical(go to store, requires have some way to get there)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.99
¬ Plausible(go to store, requires decide what you need)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Remarkable(go to store, requires know how to get there)
Evidence: 0.95
¬ Remarkable(go to store, requires have some way to get there)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.04
Typical(go to store, requires know how to get there)
Evidence: 0.04
¬ Typical(go to store, requires decide what you need)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.96
¬ Plausible(go to store, be motivated by you need something)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.90
¬ Plausible(go to store, causes meet someone you know)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.88
¬ Plausible(go to store, be used to think)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.94
Remarkable(go to store, requires know how to get there)
Evidence: 0.92
¬ Remarkable(go to store, requires decide what you need)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.98
¬ Plausible(go to store, requires list what you need to buy)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 1.00
¬ Plausible(go to store, be used to purchase thing that you need)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.04
Typical(go to store, requires know how to get there)
Evidence: 0.03
¬ Typical(go to store, be used to purchase thing that you need)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.99
¬ Plausible(go to store, requires bring money with you)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Remarkable(go to store, requires know how to get there)
Evidence: 0.92
¬ Remarkable(go to store, be motivated by you need something)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.85
¬ Salient(go to store, requires have some way to get there)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Remarkable(go to store, requires know how to get there)
Evidence: 0.79
¬ Remarkable(go to store, be used to think)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Remarkable(go to store, requires know how to get there)
Evidence: 0.90
¬ Remarkable(go to store, causes meet someone you know)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.04
Typical(go to store, requires know how to get there)
Evidence: 0.05
¬ Typical(go to store, requires list what you need to buy)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Remarkable(go to store, requires know how to get there)
Evidence: 0.95
¬ Remarkable(go to store, requires list what you need to buy)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Remarkable(go to store, requires know how to get there)
Evidence: 0.96
¬ Remarkable(go to store, be used to purchase thing that you need)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.04
Typical(go to store, requires know how to get there)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.04
Typical(go to store, requires know how to get there)
Evidence: 0.09
¬ Typical(go to store, be motivated by you need something)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Remarkable(go to store, requires know how to get there)
Evidence: 0.96
¬ Remarkable(go to store, requires bring money with you)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.62
¬ Salient(go to store, causes meet someone you know)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.92
¬ Salient(go to store, requires decide what you need)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.65
¬ Salient(go to store, be used to think)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.77
¬ Salient(go to store, be motivated by you need something)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.79
¬ Salient(go to store, requires list what you need to buy)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.78
¬ Salient(go to store, requires bring money with you)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.91
¬ Salient(go to store, be used to purchase thing that you need)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.04
Typical(go to store, requires know how to get there)
Evidence: 0.21
¬ Typical(go to store, causes meet someone you know)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.04
Typical(go to store, requires know how to get there)
Evidence: 0.29
¬ Typical(go to store, be used to think)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(go to store, requires know how to get there)
Evidence: 0.04
¬ Typical(go to store, requires know how to get there)
Evidence: 0.94
¬ Remarkable(go to store, requires know how to get there)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(go to store, requires know how to get there)
Evidence: 0.04
¬ Typical(go to store, requires know how to get there)