go to store: be used to think

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to think 1.00
requires know how to get there 0.85
be motivated by you need something 0.83
requires decide what you need 0.81
be used to purchase thing that you need 0.81
be motivated by need to buy something 0.81
requires have some way to get there 0.80
be motivated by you neede to buy something 0.80
causes meet someone you know 0.80
be used to buy something 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 0.65
¬ Salient(go to store, be used to think)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.29
Typical(go to store, be used to think)
Evidence: 0.04
¬ Typical(go to store, requires know how to get there)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.29
Typical(go to store, be used to think)
Evidence: 0.03
¬ Typical(go to store, be used to purchase thing that you need)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.29
Typical(go to store, be used to think)
Evidence: 0.04
¬ Typical(go to store, requires decide what you need)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.29
Typical(go to store, be used to think)
Evidence: 0.05
¬ Typical(go to store, requires have some way to get there)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.29
Typical(go to store, be used to think)
Evidence: 0.09
¬ Typical(go to store, be motivated by you need something)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.29
Typical(go to store, be used to think)
Evidence: 0.07
¬ Typical(go to store, be motivated by you neede to buy something)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 0.99
¬ Plausible(go to store, requires know how to get there)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 0.96
¬ Plausible(go to store, be motivated by you need something)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 0.99
¬ Plausible(go to store, requires decide what you need)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 1.00
¬ Plausible(go to store, be used to purchase thing that you need)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 0.90
¬ Plausible(go to store, causes meet someone you know)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 0.99
¬ Plausible(go to store, requires have some way to get there)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 0.97
¬ Plausible(go to store, be motivated by you neede to buy something)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.79
Remarkable(go to store, be used to think)
Evidence: 0.94
¬ Remarkable(go to store, requires know how to get there)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.29
Typical(go to store, be used to think)
Evidence: 0.21
¬ Typical(go to store, causes meet someone you know)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.79
Remarkable(go to store, be used to think)
Evidence: 0.92
¬ Remarkable(go to store, be motivated by you need something)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.79
Remarkable(go to store, be used to think)
Evidence: 0.92
¬ Remarkable(go to store, requires decide what you need)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.79
Remarkable(go to store, be used to think)
Evidence: 0.96
¬ Remarkable(go to store, be used to purchase thing that you need)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.79
Remarkable(go to store, be used to think)
Evidence: 0.90
¬ Remarkable(go to store, causes meet someone you know)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.79
Remarkable(go to store, be used to think)
Evidence: 0.95
¬ Remarkable(go to store, requires have some way to get there)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.79
Remarkable(go to store, be used to think)
Evidence: 0.95
¬ Remarkable(go to store, be motivated by you neede to buy something)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.65
Salient(go to store, be used to think)
Evidence: 0.62
¬ Salient(go to store, causes meet someone you know)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.65
Salient(go to store, be used to think)
Evidence: 0.77
¬ Salient(go to store, be motivated by you need something)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.65
Salient(go to store, be used to think)
Evidence: 0.86
¬ Salient(go to store, requires know how to get there)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.65
Salient(go to store, be used to think)
Evidence: 0.74
¬ Salient(go to store, be motivated by you neede to buy something)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.65
Salient(go to store, be used to think)
Evidence: 0.85
¬ Salient(go to store, requires have some way to get there)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.65
Salient(go to store, be used to think)
Evidence: 0.91
¬ Salient(go to store, be used to purchase thing that you need)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.65
Salient(go to store, be used to think)
Evidence: 0.92
¬ Salient(go to store, requires decide what you need)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.65
Salient(go to store, be used to think)
Evidence: 0.29
¬ Typical(go to store, be used to think)
Evidence: 0.79
¬ Remarkable(go to store, be used to think)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.88
Plausible(go to store, be used to think)
Evidence: 0.29
¬ Typical(go to store, be used to think)