go to store: requires bring money with you

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring money with you 1.00
requires bring money 0.96
requires have some money 0.86
requires carry enough money 0.85
requires get in your car and go 0.84
requires have some way to get there 0.84
requires purchase item you come for 0.84
requires know how to get there 0.83
be used to purchase thing that you need 0.83
requires remember to bring your wallet 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.78
¬ Salient(go to store, requires bring money with you)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.94
¬ Plausible(go to store, requires bring money)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.88
¬ Remarkable(go to store, requires bring money)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.91
¬ Plausible(go to store, requires have some money)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.97
¬ Plausible(go to store, requires carry enough money)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.96
¬ Plausible(go to store, requires get in your car and go)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.90
¬ Remarkable(go to store, requires have some money)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.99
¬ Plausible(go to store, requires have some way to get there)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.99
¬ Plausible(go to store, requires purchase item you come for)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.16
¬ Typical(go to store, requires bring money)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.99
¬ Plausible(go to store, requires know how to get there)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.90
¬ Remarkable(go to store, requires carry enough money)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.88
¬ Plausible(go to store, requires remember to bring your wallet)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 1.00
¬ Plausible(go to store, be used to purchase thing that you need)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.85
¬ Remarkable(go to store, requires get in your car and go)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.72
¬ Salient(go to store, requires bring money)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.95
¬ Remarkable(go to store, requires have some way to get there)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.05
¬ Typical(go to store, requires have some way to get there)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.03
¬ Typical(go to store, be used to purchase thing that you need)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.62
¬ Remarkable(go to store, requires remember to bring your wallet)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.95
¬ Remarkable(go to store, requires purchase item you come for)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.05
¬ Typical(go to store, requires purchase item you come for)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.26
¬ Salient(go to store, requires get in your car and go)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.94
¬ Remarkable(go to store, requires know how to get there)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.04
¬ Typical(go to store, requires know how to get there)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.96
Remarkable(go to store, requires bring money with you)
Evidence: 0.96
¬ Remarkable(go to store, be used to purchase thing that you need)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.09
¬ Typical(go to store, requires carry enough money)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.40
¬ Salient(go to store, requires remember to bring your wallet)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.66
¬ Salient(go to store, requires have some money)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.14
¬ Typical(go to store, requires get in your car and go)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.19
¬ Typical(go to store, requires have some money)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.79
¬ Salient(go to store, requires carry enough money)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.81
¬ Salient(go to store, requires purchase item you come for)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.85
¬ Salient(go to store, requires have some way to get there)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.86
¬ Salient(go to store, requires know how to get there)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.91
¬ Salient(go to store, be used to purchase thing that you need)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.05
Typical(go to store, requires bring money with you)
Evidence: 0.33
¬ Typical(go to store, requires remember to bring your wallet)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.78
Salient(go to store, requires bring money with you)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)
Evidence: 0.96
¬ Remarkable(go to store, requires bring money with you)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(go to store, requires bring money with you)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)