go to store: requires have some money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have some money 1.00
requires have some way to get there 0.89
requires bring money with you 0.86
requires bring money 0.86
requires carry enough money 0.85
causes have less money and more item 0.84
requires know how to get there 0.82
requires list what you need to buy 0.80
be used to purchase thing that you need 0.80
be motivated by need to buy something 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.66
¬ Salient(go to store, requires have some money)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.19
Typical(go to store, requires have some money)
Evidence: 0.05
¬ Typical(go to store, requires have some way to get there)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.19
Typical(go to store, requires have some money)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.99
¬ Plausible(go to store, requires have some way to get there)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Remarkable(go to store, requires have some money)
Evidence: 0.95
¬ Remarkable(go to store, requires have some way to get there)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.19
Typical(go to store, requires have some money)
Evidence: 0.04
¬ Typical(go to store, requires know how to get there)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.19
Typical(go to store, requires have some money)
Evidence: 0.09
¬ Typical(go to store, requires carry enough money)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.99
¬ Plausible(go to store, requires bring money with you)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.94
¬ Plausible(go to store, requires bring money)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(go to store, requires have some money)
Evidence: 0.88
¬ Remarkable(go to store, requires bring money)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Remarkable(go to store, requires have some money)
Evidence: 0.96
¬ Remarkable(go to store, requires bring money with you)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.19
Typical(go to store, requires have some money)
Evidence: 0.03
¬ Typical(go to store, be used to purchase thing that you need)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Remarkable(go to store, requires have some money)
Evidence: 0.90
¬ Remarkable(go to store, requires carry enough money)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.97
¬ Plausible(go to store, requires carry enough money)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.90
¬ Plausible(go to store, causes have less money and more item)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Remarkable(go to store, requires have some money)
Evidence: 0.89
¬ Remarkable(go to store, causes have less money and more item)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.19
Typical(go to store, requires have some money)
Evidence: 0.05
¬ Typical(go to store, requires list what you need to buy)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.19
Typical(go to store, requires have some money)
Evidence: 0.16
¬ Typical(go to store, requires bring money)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.99
¬ Plausible(go to store, requires know how to get there)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Remarkable(go to store, requires have some money)
Evidence: 0.94
¬ Remarkable(go to store, requires know how to get there)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.98
¬ Plausible(go to store, requires list what you need to buy)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to store, requires have some money)
Evidence: 0.95
¬ Remarkable(go to store, requires list what you need to buy)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 1.00
¬ Plausible(go to store, be used to purchase thing that you need)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to store, requires have some money)
Evidence: 0.96
¬ Remarkable(go to store, be used to purchase thing that you need)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.19
Typical(go to store, requires have some money)
Evidence: 0.21
¬ Typical(go to store, causes have less money and more item)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.66
¬ Salient(go to store, causes have less money and more item)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.72
¬ Salient(go to store, requires bring money)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.78
¬ Salient(go to store, requires bring money with you)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.85
¬ Salient(go to store, requires have some way to get there)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.79
¬ Salient(go to store, requires carry enough money)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.79
¬ Salient(go to store, requires list what you need to buy)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.86
¬ Salient(go to store, requires know how to get there)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.91
¬ Salient(go to store, be used to purchase thing that you need)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.66
Salient(go to store, requires have some money)
Evidence: 0.19
¬ Typical(go to store, requires have some money)
Evidence: 0.90
¬ Remarkable(go to store, requires have some money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(go to store, requires have some money)
Evidence: 0.19
¬ Typical(go to store, requires have some money)