go to store: causes have less money and more item

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes have less money and more item 1.00
requires have some money 0.84
causes buy item 0.83
requires purchase item you come for 0.82
be used to buy item 0.81
causes buy something 0.79
requires bring money with you 0.78
be motivated by need to buy something 0.78
requires carry enough money 0.78
be used to purchase thing that you need 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 0.66
¬ Salient(go to store, causes have less money and more item)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.21
Typical(go to store, causes have less money and more item)
Evidence: 0.05
¬ Typical(go to store, requires purchase item you come for)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 0.91
¬ Plausible(go to store, requires have some money)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.89
Remarkable(go to store, causes have less money and more item)
Evidence: 0.90
¬ Remarkable(go to store, requires have some money)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.21
Typical(go to store, causes have less money and more item)
Evidence: 0.03
¬ Typical(go to store, be used to purchase thing that you need)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.21
Typical(go to store, causes have less money and more item)
Evidence: 0.06
¬ Typical(go to store, causes buy something)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.21
Typical(go to store, causes have less money and more item)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.21
Typical(go to store, causes have less money and more item)
Evidence: 0.11
¬ Typical(go to store, be used to buy item)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Remarkable(go to store, causes have less money and more item)
Evidence: 0.95
¬ Remarkable(go to store, requires purchase item you come for)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 0.99
¬ Plausible(go to store, requires purchase item you come for)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.89
Remarkable(go to store, causes have less money and more item)
Evidence: 0.90
¬ Remarkable(go to store, be used to buy item)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 0.96
¬ Plausible(go to store, be used to buy item)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.21
Typical(go to store, causes have less money and more item)
Evidence: 0.09
¬ Typical(go to store, requires carry enough money)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.21
Typical(go to store, causes have less money and more item)
Evidence: 0.19
¬ Typical(go to store, requires have some money)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.89
Remarkable(go to store, causes have less money and more item)
Evidence: 0.95
¬ Remarkable(go to store, causes buy something)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 0.98
¬ Plausible(go to store, causes buy something)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.89
Remarkable(go to store, causes have less money and more item)
Evidence: 0.96
¬ Remarkable(go to store, requires bring money with you)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 0.99
¬ Plausible(go to store, requires bring money with you)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.89
Remarkable(go to store, causes have less money and more item)
Evidence: 0.90
¬ Remarkable(go to store, requires carry enough money)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 0.97
¬ Plausible(go to store, requires carry enough money)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.89
Remarkable(go to store, causes have less money and more item)
Evidence: 0.96
¬ Remarkable(go to store, be used to purchase thing that you need)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 1.00
¬ Plausible(go to store, be used to purchase thing that you need)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.66
Salient(go to store, causes have less money and more item)
Evidence: 0.66
¬ Salient(go to store, requires have some money)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.66
Salient(go to store, causes have less money and more item)
Evidence: 0.78
¬ Salient(go to store, be used to buy item)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.66
Salient(go to store, causes have less money and more item)
Evidence: 0.81
¬ Salient(go to store, requires purchase item you come for)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.66
Salient(go to store, causes have less money and more item)
Evidence: 0.80
¬ Salient(go to store, causes buy something)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.66
Salient(go to store, causes have less money and more item)
Evidence: 0.78
¬ Salient(go to store, requires bring money with you)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.66
Salient(go to store, causes have less money and more item)
Evidence: 0.79
¬ Salient(go to store, requires carry enough money)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.66
Salient(go to store, causes have less money and more item)
Evidence: 0.91
¬ Salient(go to store, be used to purchase thing that you need)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.66
Salient(go to store, causes have less money and more item)
Evidence: 0.21
¬ Typical(go to store, causes have less money and more item)
Evidence: 0.89
¬ Remarkable(go to store, causes have less money and more item)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(go to store, causes have less money and more item)
Evidence: 0.21
¬ Typical(go to store, causes have less money and more item)