go to store: requires bring money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires bring money 1.00
requires bring money with you 0.96
requires have some money 0.86
requires carry enough money 0.85
requires purchase item you come for 0.79
requires remember to bring your wallet 0.79
be motivated by need to buy something 0.78
requires have some way to get there 0.78
requires get in your car and go 0.77
requires go out 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.72
¬ Salient(go to store, requires bring money)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.16
Typical(go to store, requires bring money)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.99
¬ Plausible(go to store, requires bring money with you)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.88
Remarkable(go to store, requires bring money)
Evidence: 0.96
¬ Remarkable(go to store, requires bring money with you)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.91
¬ Plausible(go to store, requires have some money)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.97
¬ Plausible(go to store, requires carry enough money)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.16
Typical(go to store, requires bring money)
Evidence: 0.09
¬ Typical(go to store, requires carry enough money)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.88
Remarkable(go to store, requires bring money)
Evidence: 0.90
¬ Remarkable(go to store, requires have some money)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.16
Typical(go to store, requires bring money)
Evidence: 0.05
¬ Typical(go to store, requires purchase item you come for)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(go to store, requires bring money)
Evidence: 0.90
¬ Remarkable(go to store, requires carry enough money)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.78
¬ Salient(go to store, requires bring money with you)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.16
Typical(go to store, requires bring money)
Evidence: 0.05
¬ Typical(go to store, requires have some way to get there)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.88
¬ Plausible(go to store, requires remember to bring your wallet)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.99
¬ Plausible(go to store, requires purchase item you come for)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.16
Typical(go to store, requires bring money)
Evidence: 0.04
¬ Typical(go to store, requires go out)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.99
¬ Plausible(go to store, requires have some way to get there)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.88
Remarkable(go to store, requires bring money)
Evidence: 0.62
¬ Remarkable(go to store, requires remember to bring your wallet)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.96
¬ Plausible(go to store, requires get in your car and go)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.16
Typical(go to store, requires bring money)
Evidence: 0.19
¬ Typical(go to store, requires have some money)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.99
¬ Plausible(go to store, requires go out)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.26
¬ Salient(go to store, requires get in your car and go)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Remarkable(go to store, requires bring money)
Evidence: 0.95
¬ Remarkable(go to store, requires purchase item you come for)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.40
¬ Salient(go to store, requires remember to bring your wallet)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.66
¬ Salient(go to store, requires have some money)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.88
Remarkable(go to store, requires bring money)
Evidence: 0.85
¬ Remarkable(go to store, requires get in your car and go)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.88
Remarkable(go to store, requires bring money)
Evidence: 0.95
¬ Remarkable(go to store, requires have some way to get there)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.88
Remarkable(go to store, requires bring money)
Evidence: 0.90
¬ Remarkable(go to store, requires go out)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.16
Typical(go to store, requires bring money)
Evidence: 0.14
¬ Typical(go to store, requires get in your car and go)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.79
¬ Salient(go to store, requires carry enough money)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.81
¬ Salient(go to store, requires purchase item you come for)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.85
¬ Salient(go to store, requires have some way to get there)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.90
¬ Salient(go to store, requires go out)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.16
Typical(go to store, requires bring money)
Evidence: 0.33
¬ Typical(go to store, requires remember to bring your wallet)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Salient(go to store, requires bring money)
Evidence: 0.16
¬ Typical(go to store, requires bring money)
Evidence: 0.88
¬ Remarkable(go to store, requires bring money)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(go to store, requires bring money)
Evidence: 0.16
¬ Typical(go to store, requires bring money)