go to store: requires remember to bring your wallet

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires remember to bring your wallet 1.00
requires bring money with you 0.82
requires get in your car and go 0.82
requires get in your car 0.82
requires get into your car 0.80
requires you leave you house 0.80
requires bring money 0.79
causes meet someone you know 0.77
be motivated by you need something 0.76
requires purchase item you come for 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.40
¬ Salient(go to store, requires remember to bring your wallet)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.14
¬ Typical(go to store, requires get in your car and go)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.11
¬ Salient(go to store, requires you leave you house)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.05
¬ Typical(go to store, requires purchase item you come for)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.99
¬ Plausible(go to store, requires bring money with you)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.96
¬ Plausible(go to store, requires get in your car and go)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.94
¬ Plausible(go to store, requires get in your car)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.16
¬ Salient(go to store, requires get into your car)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.09
¬ Typical(go to store, be motivated by you need something)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.19
¬ Typical(go to store, requires get in your car)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.92
¬ Plausible(go to store, requires get into your car)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.94
¬ Plausible(go to store, requires you leave you house)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.16
¬ Typical(go to store, requires bring money)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.94
¬ Plausible(go to store, requires bring money)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.33
¬ Remarkable(go to store, requires you leave you house)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.26
¬ Salient(go to store, requires get in your car and go)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.90
¬ Plausible(go to store, causes meet someone you know)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.96
¬ Plausible(go to store, be motivated by you need something)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.99
¬ Plausible(go to store, requires purchase item you come for)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.31
¬ Salient(go to store, requires get in your car)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.21
¬ Typical(go to store, causes meet someone you know)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.28
¬ Typical(go to store, requires get into your car)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.33
Typical(go to store, requires remember to bring your wallet)
Evidence: 0.28
¬ Typical(go to store, requires you leave you house)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.58
¬ Remarkable(go to store, requires get into your car)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.80
¬ Remarkable(go to store, requires get in your car)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.85
¬ Remarkable(go to store, requires get in your car and go)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.96
¬ Remarkable(go to store, requires bring money with you)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.88
¬ Remarkable(go to store, requires bring money)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.90
¬ Remarkable(go to store, causes meet someone you know)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.92
¬ Remarkable(go to store, be motivated by you need something)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.62
Remarkable(go to store, requires remember to bring your wallet)
Evidence: 0.95
¬ Remarkable(go to store, requires purchase item you come for)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.62
¬ Salient(go to store, causes meet someone you know)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.72
¬ Salient(go to store, requires bring money)
0.38
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.78
¬ Salient(go to store, requires bring money with you)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.77
¬ Salient(go to store, be motivated by you need something)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.81
¬ Salient(go to store, requires purchase item you come for)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.40
Salient(go to store, requires remember to bring your wallet)
Evidence: 0.33
¬ Typical(go to store, requires remember to bring your wallet)
Evidence: 0.62
¬ Remarkable(go to store, requires remember to bring your wallet)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.88
Plausible(go to store, requires remember to bring your wallet)
Evidence: 0.33
¬ Typical(go to store, requires remember to bring your wallet)