go to store: requires get in your car and go

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get in your car and go 1.00
requires get in your car 0.98
requires get into your car 0.95
requires go outside your house 0.88
requires you leave you house 0.87
requires go out 0.86
requires get out 0.85
requires bring money with you 0.84
requires remember to bring your wallet 0.82
requires have some way to get there 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.26
¬ Salient(go to store, requires get in your car and go)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.94
¬ Plausible(go to store, requires get in your car)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.92
¬ Plausible(go to store, requires get into your car)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.85
Remarkable(go to store, requires get in your car and go)
Evidence: 0.58
¬ Remarkable(go to store, requires get into your car)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.85
Remarkable(go to store, requires get in your car and go)
Evidence: 0.80
¬ Remarkable(go to store, requires get in your car)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.94
¬ Plausible(go to store, requires you leave you house)
0.71
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.95
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.16
¬ Salient(go to store, requires get into your car)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.85
Remarkable(go to store, requires get in your car and go)
Evidence: 0.33
¬ Remarkable(go to store, requires you leave you house)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.14
Typical(go to store, requires get in your car and go)
Evidence: 0.04
¬ Typical(go to store, requires go out)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.99
¬ Plausible(go to store, requires go out)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.14
Typical(go to store, requires get in your car and go)
Evidence: 0.19
¬ Typical(go to store, requires get in your car)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.99
¬ Plausible(go to store, requires get out)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.99
¬ Plausible(go to store, requires bring money with you)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.14
Typical(go to store, requires get in your car and go)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.14
Typical(go to store, requires get in your car and go)
Evidence: 0.07
¬ Typical(go to store, requires get out)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.11
¬ Salient(go to store, requires you leave you house)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.88
¬ Plausible(go to store, requires remember to bring your wallet)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.99
¬ Plausible(go to store, requires have some way to get there)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.14
Typical(go to store, requires get in your car and go)
Evidence: 0.05
¬ Typical(go to store, requires have some way to get there)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.98
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.31
¬ Salient(go to store, requires get in your car)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.85
Remarkable(go to store, requires get in your car and go)
Evidence: 0.62
¬ Remarkable(go to store, requires remember to bring your wallet)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.85
Remarkable(go to store, requires get in your car and go)
Evidence: 0.90
¬ Remarkable(go to store, requires go out)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.85
Remarkable(go to store, requires get in your car and go)
Evidence: 0.88
¬ Remarkable(go to store, requires get out)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.85
Remarkable(go to store, requires get in your car and go)
Evidence: 0.96
¬ Remarkable(go to store, requires bring money with you)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.14
Typical(go to store, requires get in your car and go)
Evidence: 0.28
¬ Typical(go to store, requires get into your car)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Remarkable(go to store, requires get in your car and go)
Evidence: 0.95
¬ Remarkable(go to store, requires have some way to get there)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.14
Typical(go to store, requires get in your car and go)
Evidence: 0.28
¬ Typical(go to store, requires you leave you house)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.14
Typical(go to store, requires get in your car and go)
Evidence: 0.33
¬ Typical(go to store, requires remember to bring your wallet)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.40
¬ Salient(go to store, requires remember to bring your wallet)
0.31
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.84
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.78
¬ Salient(go to store, requires bring money with you)
0.29
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.85
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.80
¬ Salient(go to store, requires get out)
0.26
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.82
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.85
¬ Salient(go to store, requires have some way to get there)
0.24
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.86
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.90
¬ Salient(go to store, requires go out)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.26
Salient(go to store, requires get in your car and go)
Evidence: 0.14
¬ Typical(go to store, requires get in your car and go)
Evidence: 0.85
¬ Remarkable(go to store, requires get in your car and go)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(go to store, requires get in your car and go)
Evidence: 0.14
¬ Typical(go to store, requires get in your car and go)