go to store: requires go out

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go out 1.00
requires get out 0.95
requires get in your car and go 0.86
requires go outside your house 0.84
requires get into your car 0.83
requires have some way to get there 0.83
requires you leave you house 0.82
requires know how to get there 0.81
requires bring money with you 0.81
requires get in your car 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.90
¬ Salient(go to store, requires go out)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.99
¬ Plausible(go to store, requires get out)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.04
Typical(go to store, requires go out)
Evidence: 0.07
¬ Typical(go to store, requires get out)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.80
¬ Salient(go to store, requires get out)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.90
Remarkable(go to store, requires go out)
Evidence: 0.88
¬ Remarkable(go to store, requires get out)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.96
¬ Plausible(go to store, requires get in your car and go)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.26
¬ Salient(go to store, requires get in your car and go)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.92
¬ Plausible(go to store, requires get into your car)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.99
¬ Plausible(go to store, requires have some way to get there)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.16
¬ Salient(go to store, requires get into your car)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.94
¬ Plausible(go to store, requires you leave you house)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.11
¬ Salient(go to store, requires you leave you house)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.99
¬ Plausible(go to store, requires know how to get there)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.99
¬ Plausible(go to store, requires bring money with you)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.94
¬ Plausible(go to store, requires get in your car)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.90
Remarkable(go to store, requires go out)
Evidence: 0.33
¬ Remarkable(go to store, requires you leave you house)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.90
Remarkable(go to store, requires go out)
Evidence: 0.85
¬ Remarkable(go to store, requires get in your car and go)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.04
Typical(go to store, requires go out)
Evidence: 0.05
¬ Typical(go to store, requires have some way to get there)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.90
Remarkable(go to store, requires go out)
Evidence: 0.58
¬ Remarkable(go to store, requires get into your car)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.31
¬ Salient(go to store, requires get in your car)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.04
Typical(go to store, requires go out)
Evidence: 0.04
¬ Typical(go to store, requires know how to get there)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.04
Typical(go to store, requires go out)
Evidence: 0.05
¬ Typical(go to store, requires bring money with you)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.85
¬ Salient(go to store, requires have some way to get there)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.78
¬ Salient(go to store, requires bring money with you)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(go to store, requires go out)
Evidence: 0.95
¬ Remarkable(go to store, requires have some way to get there)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.04
Typical(go to store, requires go out)
Evidence: 0.14
¬ Typical(go to store, requires get in your car and go)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.86
¬ Salient(go to store, requires know how to get there)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.90
Remarkable(go to store, requires go out)
Evidence: 0.80
¬ Remarkable(go to store, requires get in your car)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Remarkable(go to store, requires go out)
Evidence: 0.94
¬ Remarkable(go to store, requires know how to get there)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Remarkable(go to store, requires go out)
Evidence: 0.96
¬ Remarkable(go to store, requires bring money with you)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.04
Typical(go to store, requires go out)
Evidence: 0.19
¬ Typical(go to store, requires get in your car)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.04
Typical(go to store, requires go out)
Evidence: 0.28
¬ Typical(go to store, requires get into your car)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.04
Typical(go to store, requires go out)
Evidence: 0.28
¬ Typical(go to store, requires you leave you house)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.90
Salient(go to store, requires go out)
Evidence: 0.04
¬ Typical(go to store, requires go out)
Evidence: 0.90
¬ Remarkable(go to store, requires go out)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(go to store, requires go out)
Evidence: 0.04
¬ Typical(go to store, requires go out)