grind floor: be at any build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be at any build 1.00
be at build 0.89
be used to leave build 0.84
be used to enter build 0.83
be at office build 0.81
be defined as first floor in build 0.79
be used to enter build without climb stair 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(grind floor, be at any build)
Evidence: 0.59
¬ Salient(grind floor, be at any build)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.85
Plausible(grind floor, be at any build)
Evidence: 0.84
¬ Plausible(grind floor, be at build)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.59
Salient(grind floor, be at any build)
Evidence: 0.09
¬ Salient(grind floor, be at office build)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.85
Plausible(grind floor, be at any build)
Evidence: 0.67
¬ Plausible(grind floor, be used to leave build)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.59
Salient(grind floor, be at any build)
Evidence: 0.01
¬ Salient(grind floor, be used to enter build without climb stair)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.85
Plausible(grind floor, be at any build)
Evidence: 0.59
¬ Plausible(grind floor, be used to enter build)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.59
Salient(grind floor, be at any build)
Evidence: 0.25
¬ Salient(grind floor, be used to leave build)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.85
Plausible(grind floor, be at any build)
Evidence: 0.33
¬ Plausible(grind floor, be defined as first floor in build)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.65
Remarkable(grind floor, be at any build)
Evidence: 0.22
¬ Remarkable(grind floor, be at office build)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.85
Plausible(grind floor, be at any build)
Evidence: 0.55
¬ Plausible(grind floor, be at office build)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.65
Remarkable(grind floor, be at any build)
Evidence: 0.07
¬ Remarkable(grind floor, be used to enter build without climb stair)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.26
Typical(grind floor, be at any build)
Evidence: 0.27
¬ Typical(grind floor, be at build)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.59
Salient(grind floor, be at any build)
Evidence: 0.34
¬ Salient(grind floor, be used to enter build)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.65
Remarkable(grind floor, be at any build)
Evidence: 0.47
¬ Remarkable(grind floor, be used to leave build)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.65
Remarkable(grind floor, be at any build)
Evidence: 0.65
¬ Remarkable(grind floor, be at build)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.85
Plausible(grind floor, be at any build)
Evidence: 0.70
¬ Plausible(grind floor, be used to enter build without climb stair)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.59
Salient(grind floor, be at any build)
Evidence: 0.57
¬ Salient(grind floor, be at build)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.59
Salient(grind floor, be at any build)
Evidence: 0.35
¬ Salient(grind floor, be defined as first floor in build)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.65
Remarkable(grind floor, be at any build)
Evidence: 0.63
¬ Remarkable(grind floor, be used to enter build)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.65
Remarkable(grind floor, be at any build)
Evidence: 0.75
¬ Remarkable(grind floor, be defined as first floor in build)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.26
Typical(grind floor, be at any build)
Evidence: 0.52
¬ Typical(grind floor, be used to leave build)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.26
Typical(grind floor, be at any build)
Evidence: 0.54
¬ Typical(grind floor, be used to enter build)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.26
Typical(grind floor, be at any build)
Evidence: 0.76
¬ Typical(grind floor, be at office build)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.26
Typical(grind floor, be at any build)
Evidence: 0.75
¬ Typical(grind floor, be defined as first floor in build)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.26
Typical(grind floor, be at any build)
Evidence: 0.73
¬ Typical(grind floor, be used to enter build without climb stair)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.59
Salient(grind floor, be at any build)
Evidence: 0.26
¬ Typical(grind floor, be at any build)
Evidence: 0.65
¬ Remarkable(grind floor, be at any build)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(grind floor, be at any build)
Evidence: 0.26
¬ Typical(grind floor, be at any build)