grind floor: be used to leave build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to leave build 1.00
be used to enter build 0.88
be at build 0.88
be at any build 0.84
be at office build 0.81
be used to enter build without climb stair 0.78
be defined as first floor in build 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.67
Plausible(grind floor, be used to leave build)
Evidence: 0.25
¬ Salient(grind floor, be used to leave build)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.25
Salient(grind floor, be used to leave build)
Evidence: 0.01
¬ Salient(grind floor, be used to enter build without climb stair)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.52
Typical(grind floor, be used to leave build)
Evidence: 0.27
¬ Typical(grind floor, be at build)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.25
Salient(grind floor, be used to leave build)
Evidence: 0.09
¬ Salient(grind floor, be at office build)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.47
Remarkable(grind floor, be used to leave build)
Evidence: 0.07
¬ Remarkable(grind floor, be used to enter build without climb stair)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.52
Typical(grind floor, be used to leave build)
Evidence: 0.26
¬ Typical(grind floor, be at any build)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.47
Remarkable(grind floor, be used to leave build)
Evidence: 0.22
¬ Remarkable(grind floor, be at office build)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.67
Plausible(grind floor, be used to leave build)
Evidence: 0.59
¬ Plausible(grind floor, be used to enter build)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.67
Plausible(grind floor, be used to leave build)
Evidence: 0.33
¬ Plausible(grind floor, be defined as first floor in build)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.67
Plausible(grind floor, be used to leave build)
Evidence: 0.55
¬ Plausible(grind floor, be at office build)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.25
Salient(grind floor, be used to leave build)
Evidence: 0.34
¬ Salient(grind floor, be used to enter build)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.52
Typical(grind floor, be used to leave build)
Evidence: 0.54
¬ Typical(grind floor, be used to enter build)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.67
Plausible(grind floor, be used to leave build)
Evidence: 0.84
¬ Plausible(grind floor, be at build)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.67
Plausible(grind floor, be used to leave build)
Evidence: 0.85
¬ Plausible(grind floor, be at any build)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.67
Plausible(grind floor, be used to leave build)
Evidence: 0.70
¬ Plausible(grind floor, be used to enter build without climb stair)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.47
Remarkable(grind floor, be used to leave build)
Evidence: 0.63
¬ Remarkable(grind floor, be used to enter build)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.47
Remarkable(grind floor, be used to leave build)
Evidence: 0.65
¬ Remarkable(grind floor, be at build)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.25
Salient(grind floor, be used to leave build)
Evidence: 0.35
¬ Salient(grind floor, be defined as first floor in build)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.47
Remarkable(grind floor, be used to leave build)
Evidence: 0.65
¬ Remarkable(grind floor, be at any build)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.52
Typical(grind floor, be used to leave build)
Evidence: 0.76
¬ Typical(grind floor, be at office build)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.52
Typical(grind floor, be used to leave build)
Evidence: 0.73
¬ Typical(grind floor, be used to enter build without climb stair)
0.43
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.88
Evidence: 0.25
Salient(grind floor, be used to leave build)
Evidence: 0.57
¬ Salient(grind floor, be at build)
0.41
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.52
Typical(grind floor, be used to leave build)
Evidence: 0.75
¬ Typical(grind floor, be defined as first floor in build)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.25
Salient(grind floor, be used to leave build)
Evidence: 0.59
¬ Salient(grind floor, be at any build)
0.39
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.47
Remarkable(grind floor, be used to leave build)
Evidence: 0.75
¬ Remarkable(grind floor, be defined as first floor in build)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.25
Salient(grind floor, be used to leave build)
Evidence: 0.52
¬ Typical(grind floor, be used to leave build)
Evidence: 0.47
¬ Remarkable(grind floor, be used to leave build)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.67
Plausible(grind floor, be used to leave build)
Evidence: 0.52
¬ Typical(grind floor, be used to leave build)