have fun: requires enjoy yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires enjoy yourself 1.00
be used to enjoy yourself 0.99
be motivated by enjoy yourself 0.97
requires do something you enjoy 0.92
requires do what you enjoy 0.90
requires do what be fun for you 0.85
requires remind yourself 0.85
be used to enjoy other person 0.84
requires do something you like 0.83
be motivated by enjoy live 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.85
Evidence: 0.83
¬ Remarkable(have fun, requires enjoy yourself)
Evidence: 0.82
¬ Remarkable(remember, requires remind yourself)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.82
Remarkable(remember, requires remind yourself)
Evidence: 0.88
¬ Plausible(remember, requires remind yourself)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.84
¬ Salient(have fun, requires enjoy yourself)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.09
Typical(have fun, requires enjoy yourself)
Evidence: 0.06
¬ Typical(have fun, be used to enjoy yourself)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.09
Typical(have fun, requires enjoy yourself)
Evidence: 0.04
¬ Typical(have fun, be motivated by enjoy yourself)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.09
Typical(have fun, requires enjoy yourself)
Evidence: 0.03
¬ Typical(have fun, requires do something you enjoy)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.09
Typical(have fun, requires enjoy yourself)
Evidence: 0.04
¬ Typical(have fun, requires do what you enjoy)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.89
¬ Plausible(have fun, be used to enjoy yourself)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.84
Salient(have fun, requires enjoy yourself)
Evidence: 0.91
¬ Salient(have fun, be used to enjoy yourself)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.83
Remarkable(have fun, requires enjoy yourself)
Evidence: 0.90
¬ Remarkable(have fun, be used to enjoy yourself)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.94
¬ Plausible(have fun, be motivated by enjoy yourself)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.84
Salient(have fun, requires enjoy yourself)
Evidence: 0.94
¬ Salient(have fun, be motivated by enjoy yourself)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.83
Remarkable(have fun, requires enjoy yourself)
Evidence: 0.93
¬ Remarkable(have fun, be motivated by enjoy yourself)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.09
Typical(have fun, requires enjoy yourself)
Evidence: 0.07
¬ Typical(have fun, requires do what be fun for you)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.97
¬ Plausible(have fun, requires do something you enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.84
Salient(have fun, requires enjoy yourself)
Evidence: 0.95
¬ Salient(have fun, requires do something you enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.09
Typical(have fun, requires enjoy yourself)
Evidence: 0.07
¬ Typical(have fun, requires do something you like)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.95
¬ Plausible(have fun, requires do what you enjoy)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.83
Remarkable(have fun, requires enjoy yourself)
Evidence: 0.95
¬ Remarkable(have fun, requires do something you enjoy)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.84
Salient(have fun, requires enjoy yourself)
Evidence: 0.92
¬ Salient(have fun, requires do what you enjoy)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.83
Remarkable(have fun, requires enjoy yourself)
Evidence: 0.95
¬ Remarkable(have fun, requires do what you enjoy)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.09
Typical(have fun, requires enjoy yourself)
Evidence: 0.12
¬ Typical(have fun, be used to enjoy other person)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.84
Salient(have fun, requires enjoy yourself)
Evidence: 0.75
¬ Salient(have fun, requires do what be fun for you)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.83
¬ Plausible(have fun, requires do what be fun for you)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.78
¬ Plausible(have fun, be used to enjoy other person)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.84
Salient(have fun, requires enjoy yourself)
Evidence: 0.81
¬ Salient(have fun, be used to enjoy other person)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.86
¬ Plausible(have fun, requires do something you like)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.83
Remarkable(have fun, requires enjoy yourself)
Evidence: 0.86
¬ Remarkable(have fun, be used to enjoy other person)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.83
Remarkable(have fun, requires enjoy yourself)
Evidence: 0.94
¬ Remarkable(have fun, requires do what be fun for you)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.84
Salient(have fun, requires enjoy yourself)
Evidence: 0.85
¬ Salient(have fun, requires do something you like)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.83
Remarkable(have fun, requires enjoy yourself)
Evidence: 0.91
¬ Remarkable(have fun, requires do something you like)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(have fun, requires enjoy yourself)
Evidence: 0.09
¬ Typical(have fun, requires enjoy yourself)
Evidence: 0.83
¬ Remarkable(have fun, requires enjoy yourself)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Plausible(have fun, requires enjoy yourself)
Evidence: 0.09
¬ Typical(have fun, requires enjoy yourself)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.83
¬ Remarkable(have fun, requires enjoy yourself)
Evidence: 0.07
¬ Typical(remember, requires remind yourself)