have fun: requires mood

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires mood 1.00
requires good mood 0.97
requires be in good mood 0.97
causes good mood 0.95
causes be put in good mood 0.91
be used to adjust mood 0.86
requires positive attitude 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(have fun, requires mood)
Evidence: 0.38
¬ Salient(have fun, requires mood)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.80
Plausible(have fun, requires mood)
Evidence: 0.56
¬ Plausible(have fun, requires be in good mood)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.56
Typical(have fun, requires mood)
Evidence: 0.23
¬ Typical(have fun, causes good mood)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.56
Typical(have fun, requires mood)
Evidence: 0.29
¬ Typical(have fun, requires be in good mood)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.80
Plausible(have fun, requires mood)
Evidence: 0.46
¬ Plausible(have fun, causes be put in good mood)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.56
Typical(have fun, requires mood)
Evidence: 0.30
¬ Typical(have fun, causes be put in good mood)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.80
Plausible(have fun, requires mood)
Evidence: 0.93
¬ Plausible(have fun, causes good mood)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.15
Remarkable(have fun, requires mood)
Evidence: 0.14
¬ Remarkable(have fun, be used to adjust mood)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.80
Plausible(have fun, requires mood)
Evidence: 0.75
¬ Plausible(have fun, be used to adjust mood)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.38
Salient(have fun, requires mood)
Evidence: 0.28
¬ Salient(have fun, be used to adjust mood)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.56
Typical(have fun, requires mood)
Evidence: 0.25
¬ Typical(have fun, requires positive attitude)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.80
Plausible(have fun, requires mood)
Evidence: 0.93
¬ Plausible(have fun, requires positive attitude)
0.51
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.56
Typical(have fun, requires mood)
Evidence: 0.70
¬ Typical(have fun, be used to adjust mood)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.15
Remarkable(have fun, requires mood)
Evidence: 0.32
¬ Remarkable(have fun, requires positive attitude)
0.44
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.95
Evidence: 0.15
Remarkable(have fun, requires mood)
Evidence: 0.54
¬ Remarkable(have fun, causes good mood)
0.44
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.97
Evidence: 0.38
Salient(have fun, requires mood)
Evidence: 0.76
¬ Salient(have fun, requires be in good mood)
0.41
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.95
Evidence: 0.38
Salient(have fun, requires mood)
Evidence: 0.79
¬ Salient(have fun, causes good mood)
0.40
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.97
Evidence: 0.15
Remarkable(have fun, requires mood)
Evidence: 0.60
¬ Remarkable(have fun, requires be in good mood)
0.40
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.91
Evidence: 0.38
Salient(have fun, requires mood)
Evidence: 0.78
¬ Salient(have fun, causes be put in good mood)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.38
Salient(have fun, requires mood)
Evidence: 0.80
¬ Salient(have fun, requires positive attitude)
0.28
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.91
Evidence: 0.15
Remarkable(have fun, requires mood)
Evidence: 0.75
¬ Remarkable(have fun, causes be put in good mood)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.38
Salient(have fun, requires mood)
Evidence: 0.56
¬ Typical(have fun, requires mood)
Evidence: 0.15
¬ Remarkable(have fun, requires mood)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.80
Plausible(have fun, requires mood)
Evidence: 0.56
¬ Typical(have fun, requires mood)