have fun: causes good mood

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes good mood 1.00
requires good mood 0.98
requires be in good mood 0.97
causes be put in good mood 0.96
requires mood 0.95
be used to adjust mood 0.86
requires positive attitude 0.77
causes be happy 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(have fun, causes good mood)
Evidence: 0.79
¬ Salient(have fun, causes good mood)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.93
Plausible(have fun, causes good mood)
Evidence: 0.56
¬ Plausible(have fun, requires be in good mood)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.93
Plausible(have fun, causes good mood)
Evidence: 0.46
¬ Plausible(have fun, causes be put in good mood)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.93
Plausible(have fun, causes good mood)
Evidence: 0.80
¬ Plausible(have fun, requires mood)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.54
Remarkable(have fun, causes good mood)
Evidence: 0.15
¬ Remarkable(have fun, requires mood)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.79
Salient(have fun, causes good mood)
Evidence: 0.38
¬ Salient(have fun, requires mood)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.79
Salient(have fun, causes good mood)
Evidence: 0.76
¬ Salient(have fun, requires be in good mood)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.93
Plausible(have fun, causes good mood)
Evidence: 0.75
¬ Plausible(have fun, be used to adjust mood)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.79
Salient(have fun, causes good mood)
Evidence: 0.28
¬ Salient(have fun, be used to adjust mood)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.79
Salient(have fun, causes good mood)
Evidence: 0.78
¬ Salient(have fun, causes be put in good mood)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.54
Remarkable(have fun, causes good mood)
Evidence: 0.14
¬ Remarkable(have fun, be used to adjust mood)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.23
Typical(have fun, causes good mood)
Evidence: 0.29
¬ Typical(have fun, requires be in good mood)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.23
Typical(have fun, causes good mood)
Evidence: 0.30
¬ Typical(have fun, causes be put in good mood)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.93
Plausible(have fun, causes good mood)
Evidence: 0.93
¬ Plausible(have fun, requires positive attitude)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.93
Plausible(have fun, causes good mood)
Evidence: 0.86
¬ Plausible(have fun, causes be happy)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.54
Remarkable(have fun, causes good mood)
Evidence: 0.60
¬ Remarkable(have fun, requires be in good mood)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.23
Typical(have fun, causes good mood)
Evidence: 0.09
¬ Typical(have fun, causes be happy)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.54
Remarkable(have fun, causes good mood)
Evidence: 0.32
¬ Remarkable(have fun, requires positive attitude)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.79
Salient(have fun, causes good mood)
Evidence: 0.80
¬ Salient(have fun, requires positive attitude)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.54
Remarkable(have fun, causes good mood)
Evidence: 0.75
¬ Remarkable(have fun, causes be put in good mood)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.23
Typical(have fun, causes good mood)
Evidence: 0.25
¬ Typical(have fun, requires positive attitude)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.79
Salient(have fun, causes good mood)
Evidence: 0.94
¬ Salient(have fun, causes be happy)
0.46
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.95
Evidence: 0.23
Typical(have fun, causes good mood)
Evidence: 0.56
¬ Typical(have fun, requires mood)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.54
Remarkable(have fun, causes good mood)
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
0.34
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.23
Typical(have fun, causes good mood)
Evidence: 0.70
¬ Typical(have fun, be used to adjust mood)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.79
Salient(have fun, causes good mood)
Evidence: 0.23
¬ Typical(have fun, causes good mood)
Evidence: 0.54
¬ Remarkable(have fun, causes good mood)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.93
Plausible(have fun, causes good mood)
Evidence: 0.23
¬ Typical(have fun, causes good mood)