have fun: causes be put in good mood

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes be put in good mood 1.00
causes good mood 0.96
requires be in good mood 0.95
requires good mood 0.94
requires mood 0.91
be used to adjust mood 0.86
causes feel come up 0.79
requires put on happy face 0.79
be used to make good move 0.77
requires positive attitude 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(have fun, causes be put in good mood)
Evidence: 0.91
¬ Remarkable(remember, causes feel come up)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.91
Remarkable(remember, causes feel come up)
Evidence: 0.94
¬ Plausible(remember, causes feel come up)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.78
¬ Salient(have fun, causes be put in good mood)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.75
Remarkable(have fun, causes be put in good mood)
Evidence: 0.15
¬ Remarkable(have fun, requires mood)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.75
Remarkable(have fun, causes be put in good mood)
Evidence: 0.54
¬ Remarkable(have fun, causes good mood)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.78
Salient(have fun, causes be put in good mood)
Evidence: 0.38
¬ Salient(have fun, requires mood)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.75
Remarkable(have fun, causes be put in good mood)
Evidence: 0.14
¬ Remarkable(have fun, be used to adjust mood)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.75
Remarkable(have fun, causes be put in good mood)
Evidence: 0.60
¬ Remarkable(have fun, requires be in good mood)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.30
Typical(have fun, causes be put in good mood)
Evidence: 0.23
¬ Typical(have fun, causes good mood)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.78
Salient(have fun, causes be put in good mood)
Evidence: 0.28
¬ Salient(have fun, be used to adjust mood)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.78
Salient(have fun, causes be put in good mood)
Evidence: 0.76
¬ Salient(have fun, requires be in good mood)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.78
Salient(have fun, causes be put in good mood)
Evidence: 0.79
¬ Salient(have fun, causes good mood)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.30
Typical(have fun, causes be put in good mood)
Evidence: 0.29
¬ Typical(have fun, requires be in good mood)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.75
Remarkable(have fun, causes be put in good mood)
Evidence: 0.32
¬ Remarkable(have fun, requires positive attitude)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.30
Typical(have fun, causes be put in good mood)
Evidence: 0.21
¬ Typical(have fun, requires put on happy face)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.56
¬ Plausible(have fun, requires be in good mood)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.78
Salient(have fun, causes be put in good mood)
Evidence: 0.77
¬ Salient(have fun, requires put on happy face)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.75
Remarkable(have fun, causes be put in good mood)
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.30
Typical(have fun, causes be put in good mood)
Evidence: 0.25
¬ Typical(have fun, requires positive attitude)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.78
Salient(have fun, causes be put in good mood)
Evidence: 0.80
¬ Salient(have fun, requires positive attitude)
0.47
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.91
Evidence: 0.30
Typical(have fun, causes be put in good mood)
Evidence: 0.56
¬ Typical(have fun, requires mood)
0.44
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.80
¬ Plausible(have fun, requires mood)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.86
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.75
¬ Plausible(have fun, be used to adjust mood)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.69
¬ Plausible(have fun, requires put on happy face)
0.41
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.96
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.93
¬ Plausible(have fun, causes good mood)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.86
Evidence: 0.30
Typical(have fun, causes be put in good mood)
Evidence: 0.70
¬ Typical(have fun, be used to adjust mood)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.93
¬ Plausible(have fun, requires positive attitude)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(have fun, causes be put in good mood)
Evidence: 0.30
¬ Typical(have fun, causes be put in good mood)
Evidence: 0.75
¬ Remarkable(have fun, causes be put in good mood)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.46
Plausible(have fun, causes be put in good mood)
Evidence: 0.30
¬ Typical(have fun, causes be put in good mood)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(have fun, causes be put in good mood)
Evidence: 0.04
¬ Typical(remember, causes feel come up)