have fun: requires put on happy face

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires put on happy face 1.00
be motivated by put it all together 0.81
be used to be happy 0.81
causes feel come up 0.80
causes be happy 0.80
be motivated by be able to do it again 0.79
stay put unless move 0.79
be motivated by come up with idea 0.79
causes be put in good mood 0.79
requires take day off 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.21
¬ Typical(have fun, requires put on happy face)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.35
¬ Plausible(thing, stay put unless move)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)
Evidence: 0.91
¬ Remarkable(remember, causes feel come up)
0.03
Rule weight: 0.13
Evidence weight: 0.32
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)
Evidence: 0.91
¬ Remarkable(remember, be motivated by be able to do it again)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.75
Remarkable(have fun, requires put on happy face)
Evidence: 0.69
¬ Plausible(have fun, requires put on happy face)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.91
Remarkable(remember, causes feel come up)
Evidence: 0.94
¬ Plausible(remember, causes feel come up)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.91
Remarkable(remember, be motivated by be able to do it again)
Evidence: 0.62
¬ Plausible(remember, be motivated by be able to do it again)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.77
¬ Salient(have fun, requires put on happy face)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.75
Remarkable(have fun, requires put on happy face)
Evidence: 0.06
¬ Remarkable(have fun, requires take day off)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.77
Salient(have fun, requires put on happy face)
Evidence: 0.11
¬ Salient(have fun, requires take day off)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.21
Typical(have fun, requires put on happy face)
Evidence: 0.09
¬ Typical(have fun, causes be happy)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.21
Typical(have fun, requires put on happy face)
Evidence: 0.15
¬ Typical(have fun, be used to be happy)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.35
¬ Plausible(have fun, requires take day off)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.46
¬ Plausible(have fun, causes be put in good mood)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.75
Remarkable(have fun, requires put on happy face)
Evidence: 0.75
¬ Remarkable(have fun, be used to be happy)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.75
Remarkable(have fun, requires put on happy face)
Evidence: 0.74
¬ Remarkable(have fun, causes be happy)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.77
Salient(have fun, requires put on happy face)
Evidence: 0.78
¬ Salient(have fun, causes be put in good mood)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.77
Salient(have fun, requires put on happy face)
Evidence: 0.91
¬ Salient(have fun, be used to be happy)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.75
Remarkable(have fun, requires put on happy face)
Evidence: 0.75
¬ Remarkable(have fun, causes be put in good mood)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.77
Salient(have fun, requires put on happy face)
Evidence: 0.94
¬ Salient(have fun, causes be happy)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.77
¬ Plausible(have fun, be used to be happy)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.21
Typical(have fun, requires put on happy face)
Evidence: 0.30
¬ Typical(have fun, causes be put in good mood)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.86
¬ Plausible(have fun, causes be happy)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.21
Typical(have fun, requires put on happy face)
Evidence: 0.70
¬ Typical(have fun, requires take day off)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.77
Salient(have fun, requires put on happy face)
Evidence: 0.21
¬ Typical(have fun, requires put on happy face)
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.69
Plausible(have fun, requires put on happy face)
Evidence: 0.21
¬ Typical(have fun, requires put on happy face)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)
Evidence: 0.33
¬ Typical(thing, stay put unless move)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)
Evidence: 0.04
¬ Typical(remember, causes feel come up)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(have fun, requires put on happy face)
Evidence: 0.14
¬ Typical(remember, be motivated by be able to do it again)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.21
Typical(have fun, requires put on happy face)
Evidence: 0.33
¬ Typical(thing, stay put unless move)