have fun: requires positive attitude

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
requires positive attitude 1.00
has both negative and positive power 0.84
requires be in good mood 0.80
requires good mood 0.79
causes good mood 0.77
causes be put in good mood 0.77
requires mood 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.80
Plausible(thing, has both negative and positive power)
Evidence: 0.25
¬ Typical(have fun, requires positive attitude)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.93
Plausible(have fun, requires positive attitude)
Evidence: 0.80
¬ Plausible(thing, has both negative and positive power)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.32
¬ Remarkable(have fun, requires positive attitude)
Evidence: 0.20
¬ Remarkable(thing, has both negative and positive power)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.80
Plausible(thing, has both negative and positive power)
Evidence: 0.32
Remarkable(have fun, requires positive attitude)
Evidence: 0.93
¬ Plausible(have fun, requires positive attitude)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(have fun, requires positive attitude)
Evidence: 0.80
¬ Salient(have fun, requires positive attitude)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.93
Plausible(have fun, requires positive attitude)
Evidence: 0.56
¬ Plausible(have fun, requires be in good mood)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.93
Plausible(have fun, requires positive attitude)
Evidence: 0.46
¬ Plausible(have fun, causes be put in good mood)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.93
Plausible(have fun, requires positive attitude)
Evidence: 0.93
¬ Plausible(have fun, causes good mood)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.93
Plausible(have fun, requires positive attitude)
Evidence: 0.80
¬ Plausible(have fun, requires mood)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.80
Salient(have fun, requires positive attitude)
Evidence: 0.38
¬ Salient(have fun, requires mood)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.80
Salient(have fun, requires positive attitude)
Evidence: 0.76
¬ Salient(have fun, requires be in good mood)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.32
Remarkable(have fun, requires positive attitude)
Evidence: 0.15
¬ Remarkable(have fun, requires mood)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.80
Salient(have fun, requires positive attitude)
Evidence: 0.78
¬ Salient(have fun, causes be put in good mood)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.80
Salient(have fun, requires positive attitude)
Evidence: 0.79
¬ Salient(have fun, causes good mood)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.25
Typical(have fun, requires positive attitude)
Evidence: 0.23
¬ Typical(have fun, causes good mood)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.25
Typical(have fun, requires positive attitude)
Evidence: 0.29
¬ Typical(have fun, requires be in good mood)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.25
Typical(have fun, requires positive attitude)
Evidence: 0.30
¬ Typical(have fun, causes be put in good mood)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.32
Remarkable(have fun, requires positive attitude)
Evidence: 0.54
¬ Remarkable(have fun, causes good mood)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.32
Remarkable(have fun, requires positive attitude)
Evidence: 0.60
¬ Remarkable(have fun, requires be in good mood)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.25
Typical(have fun, requires positive attitude)
Evidence: 0.56
¬ Typical(have fun, requires mood)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.32
Remarkable(have fun, requires positive attitude)
Evidence: 0.75
¬ Remarkable(have fun, causes be put in good mood)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Salient(have fun, requires positive attitude)
Evidence: 0.25
¬ Typical(have fun, requires positive attitude)
Evidence: 0.32
¬ Remarkable(have fun, requires positive attitude)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.93
Plausible(have fun, requires positive attitude)
Evidence: 0.25
¬ Typical(have fun, requires positive attitude)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.32
¬ Remarkable(have fun, requires positive attitude)
Evidence: 0.48
¬ Typical(thing, has both negative and positive power)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.25
Typical(have fun, requires positive attitude)
Evidence: 0.48
¬ Typical(thing, has both negative and positive power)